How do I decompile models for use in Blender?
The Valve MDL files seem to be a compiled version of SMD files, from what google has told me. The only way I've seen to reverse this procedure is to use MDLDecompiler. However, the folder it needs to be placed in does not exist on my system. How can I make the program work? If nothing else, would it be possible for someone who has that folder to run the program and send me the files? I'm trying to get the models for the personality cores.
http://www.erikszeug.de/files/Programmi ... 20Fixed.7z
Take this and be happy.
Anyway, once you know where the materials are, open the Portal VPK file and look for a .VMT file with that name. It is a text file that describes the material and it will have one or more lines referring to yet another set of files of the type .VTF. Those are the actual textures, which you can open with VTFEdit and extract the image file (PNG or TGA, likely) for use in Blender.
To make this texture show up on the model in Blender:
make sure you have a 3D panel and an image/UV panel open. Switch to edit mode in the 3D panel and select everything. In the UV panel select everything again and click on "image => open image" from the menu. Select your extracted PNG or TGA image in the file browser to associate it with all faces on the model.

