White texture is black
iWork925 wrote:
What texture are you using? Texutres have to specify NOT to conduct portals. Try deleting and recreating the brush with metal/black_wall_metal_002a. BTW why are you projecting a funnel onto a non portalable surface?
The 128x128 surface at the end of the funnel is supposed to be white, but it's appearing black. That's the problem he's having.
In the meantime, maybe recreating the brush could help.
Dr.Toaster Waffles wrote:
I think srs bsnss is the only person understanding my problem. The problem is not that the white texture is badly lit and it looks black- the texture has been actually switched from the white texture to a black tile texture.In the meantime, maybe recreating the brush could help.
Okay what I would do first is validate steam files, something may have screwed up.
If that doesn't work a short term fix would be covering it with a func_noportal_volume.
Also make sure your compile works error free. Probably there is something you havent noticed and its not creating a new .bsp file and you are always using the same one in game
Recreating the entire wall worked, and I have no explanation on this...but thank you everyone for assistance with this problem anyways.

PLEASE share it, thank you.
I know I have seen some textures in the material selection window that have looked really different once placed. Some off-textures are just slightly different like metal/metalgrate018b, which looks like the other grates in the selector but has a circle in the middle once placed. Other off-textures, however, are quite significantly different like nature/blendwhitefloor_dirt01, which looks dusty but definitely like a white panel in the selector but is dirt floor and clumps of moss once placed.
If it displayed as white in Hammer, but was only black once compiled in-game, then that is really bizarre.