Whyyyyyy?

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JoeyGuy917
146 Posts
Posted Nov 03, 2013
Whenever I try to compile my map, it says leak but no leak. And every time i try to make a box around my level it disappears. I just fixed the leak.
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Lpfreaky90
2,842 Posts
Posted Nov 03, 2013
Replied 1 hour later
load your pointfile; check where the leak is.
putting a huge box around your level makes your compile take ages and make it run a lot lot worse.
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Skotty
671 Posts
Posted Nov 03, 2013
Replied 58 minutes later
The compile log must say more than just "leaked".
Oh and: Forget this box solution.
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JoeyGuy917
146 Posts
Posted Nov 03, 2013
Replied 51 minutes later
it just said leaked in yellow letters, and that was it.
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Skotty
671 Posts
Posted Nov 03, 2013
Replied 2 minutes later

JoeyGuy917 wrote:
it just said leaked in yellow letters, and that was it.

Are you there is nothing more said? However, did what Freaky already said. Check the Pointfile (a red line in all views that starts at an entity close to the leak and then leads to that leak).

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Gemarakup
1,183 Posts
Posted Nov 03, 2013
Replied 4 hours later
Go to map> load pointfile if you need to know.
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User
630 Posts
Posted Nov 04, 2013
Replied 8 hours later
I dont think that it only says "leaked".
If you put a box around your level and that fixes it, you have 1. a leak between some brushes 2. you maybe turned a world brush into a func brush or 3. a model/Entity is outside the level.
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CamBen
973 Posts
Posted Nov 04, 2013
Replied 13 hours later

TheTobbell wrote:
I dont think that it only says "leaked".
If you put a box around your level and that fixes it, you have 1. a leak between some brushes 2. you maybe turned a world brush into a func brush or 3. a model/Entity is outside the level.

or the model or brush could be inside the map, but the origin outside the map.

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ChickenMobile
2,460 Posts
Posted Nov 10, 2013
Replied 5 days later
Turn off the button with the R and a red circle around it.

img

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tile
380 Posts
Posted Dec 07, 2013
Replied 27 days later

ChickenMobile wrote:
Turn off the button with the R and a red circle around it.

img

i hate that button so much.

img

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Arachnaphob
412 Posts
Posted Dec 08, 2013
Replied 1 hour later
Why did valve even put it there? It only does evil.
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Lpfreaky90
2,842 Posts
Posted Dec 08, 2013
Replied 26 minutes later

Arachnaphob wrote:
Why did valve even put it there? It only does evil.

maybe since hammer was originally created as a modding tool for quake 1? and pc's didn't have gigs of ram back then? :biggrin:

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Arachnaphob
412 Posts
Posted Dec 08, 2013
Replied 1 hour later
I thought it was made for Half-Life....

My whole life is a lie.

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Skotty
671 Posts
Posted Dec 08, 2013
Replied 3 hours later

Arachnaphob wrote:
I thought it was made for Half-Life....

Which based on Quake Engine. Somewhere in Hammer or ModelViewer there is a text that says they use some old Quake viewer.