Spawning paint spots

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GameBurger
93 Posts
Posted Nov 04, 2013
First of all, wanted to thank this community for your help :smile:. I reached a milestone of 500 subscribers on 1 of my testing maps. I need your help once again.

Q: How can I spawn a paint spot on the wall?
Let's say I have a puzzle and it should include a bounce gel spot on the wall with no paint sprayers around. I had the idea to spawn a paint and trigger push it on the wall, but I'm interested in an easier solution (if there is one).

Thanks!

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FelixGriffin
2,680 Posts
Posted Nov 04, 2013
Replied 1 hour later
Use a temporary sprayer that's killed while the player is still in the elevator. There's even a flag to remove all the effects but the final splatter.
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GameBurger
93 Posts
Posted Nov 05, 2013
Replied 5 hours later

FelixGriffin wrote:
Use a temporary sprayer that's killed while the player is still in the elevator. There's even a flag to remove all the effects but the final splatter.

Ok, that's what I thought. Thanks :biggrin:

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Gemarakup
1,183 Posts
Posted Nov 05, 2013
Replied 51 minutes later
Then what is the paint_sphere meant to do?
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greykarel
225 Posts
Posted Nov 05, 2013
Replied 4 hours later
Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?

My point of view: if you realy want to have a paint spot somewhere in your puzzle, design your map so that there was a gel dropper in a chamber and player had to bring paint to that certain place by any available means.

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FelixGriffin
2,680 Posts
Posted Nov 05, 2013
Replied 2 hours later

greykarel wrote:
Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?

I assumed that there was a sprayer under the panel and it was flipped around, like one of those portalable/nonportalable walls.

I've never actually gotten paint_sphere to do anything. In the only place where VALVe used pre-placed paint, the final boss battle (during the pipe explosion), there are temporary sprayers in front of the panels.

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TeamSpen210
608 Posts
Posted Nov 05, 2013
Replied 5 hours later
There's also pre-placed paint in the first old aperture area tests. They use paint sprayers too. My assumption is that the builders came in with a bucket to put it there. In modern aperture, GLaDOS probably paints the panels before installing them in the chamber.
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Dafflewoctor
415 Posts
Posted Nov 05, 2013
Replied 1 hour later

greykarel wrote:
Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?

True, but Gelocity did this and didn't seem awkward to me.

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Arachnaphob
412 Posts
Posted Nov 05, 2013
Replied 4 hours later

greykarel wrote:
Besides the technical side of the question I'd like to discuss a logical one. I never considered that to be a good puzzle idea. How the hell did that paint spot get there if there's no gel dropper around (even in a map)?

I'm pretty sure that any gel was painted beforehand. I wonder how gels act over long periods of time. Do they eventually get soaked into the floor/wall? It would be an interesting thing to find out.

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JoeyGuy917
146 Posts
Posted Nov 05, 2013
Replied 1 hour later

Quote:
I wonder how gels act over long periods of time. Do they eventually get soaked into the floor/wall? It would be an interesting thing to find out.

Now, that would be cool for some kind of timed gel test, maybe in co-op. But I would see it working better in single player. Here I go beginning a rant...

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TeamSpen210
608 Posts
Posted Nov 06, 2013
Replied 6 hours later
They don't appear to be, considering that the repulsion gel tests in old aperture use pre-placed gel, and they've been there for about 50 years + 99999999... days.