Glass frames make me cry

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GameBurger
93 Posts
Posted Nov 06, 2013
Can any of you tell me where can I find those models of glass borders before I ragequit? I've been looking for them forever, but I can't figure out where are they...

Just looking for a frame or borders I can put my glass in.

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Tmast98
210 Posts
Posted Nov 06, 2013
Replied 16 minutes later
Use a prop_static entity, and for the model name, just search "frame". There are some for all different sizers (128128, 64128, 192*128, etc.) Some in game were also made via brush work using the plastic textures I beleive. If you do this though, remember to make both the glass and frames func_details to help optimize visleafs.

Hope that helps you out :thumbup:

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Gemarakup
1,183 Posts
Posted Nov 06, 2013
Replied 3 minutes later
Either do what Tmast58 said or use the PTI frame models. (Corner model and sides).
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GameBurger
93 Posts
Posted Nov 06, 2013
Replied 1 minutes later
Alrighty, I got my frames, finally :biggrin:

Thanks a lot, guys, you made my chamber better :smile:

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Tmast98
210 Posts
Posted Nov 06, 2013
Replied 2 minutes later

yishbarr wrote:
Either do what Tmast58 said...

ITS 98

:angrysquare:

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TeamSpen210
608 Posts
Posted Nov 06, 2013
Replied 17 minutes later
You can also use func_detail brushes textured with "plastic/plasticwall004A". I like centering the line in this texture. Clip the corners diagonally so that the line makes a nice corner.
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iWork925
1,080 Posts
Posted Nov 07, 2013
Replied 10 hours later

Tmast98 wrote:
ITS 98 :angrysquare:

Pay no attention to him, he's an idiot.

(lol that would make you 55)

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Gemarakup
1,183 Posts
Posted Nov 07, 2013
Replied 1 hour later
Tmast98: I keep on getting mixed up.
iwork925: I've had it with you. I'm reporting.
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User
630 Posts
Posted Nov 07, 2013
Replied 1 hour later
I just love the conversation :lol:
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Gemarakup
1,183 Posts
Posted Nov 07, 2013
Replied 2 hours later
Maybe, but you should understand this isn't meant to be like this, (because of people who don't know what to do with their life except for insulting everyone and being a pessimist) and this is not a joking thread, right?
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srs bsnss
552 Posts
Posted Nov 07, 2013
Replied 5 hours later

Tmast98 wrote:
Use a prop_static entity, and for the model name, just search "frame". There are some for all different sizers (128128, 64128, 192*128, etc.) Some in game were also made via brush work using the plastic textures I beleive. If you do this though, remember to make both the glass and frames func_details to help optimize visleafs.

Hope that helps you out :thumbup:

There's also smaller, single sides under the same file path/name, if you don't want a 'frame collage' look.

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User
630 Posts
Posted Nov 07, 2013
Replied 1 hour later

yishbarr wrote:
Maybe, but you should understand this isn't meant to be like this, (because of people who don't know what to do with their life except for insulting everyone and being a pessimist) and this is not a joking thread, right?

josepezdj wrote:
Man, don't do that... you don't know him, that's provoking him :wink: Here, every user has his personality. Iwork is how he is, don't mess with that... let's just accept it. If someone seems to be fighting you and you think it's a provocation for you and the comment is not intended to be helpful or as you wish it would, just let it go. Let's not start battles.

Yes maybe it can be sometimes annoying, but youre not the only person who get sometimes 'provoking' comments. I (for example) laugh at these kind of comments (in a positive way), as long as there are no insults :wink:

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Gemarakup
1,183 Posts
Posted Nov 07, 2013
Replied 14 minutes later
He just called me an idiot for the !number time. It isn't part of his personality and it shouldn't be. The bad habit of using filthy language seems to be acceptable here? If the answer is "yes", there is a serious problem here.
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FelixGriffin
2,680 Posts
Posted Nov 07, 2013
Replied 5 hours later

yishbarr wrote:
He just called me an idiot for the !number time. It isn't part of his personality and it shouldn't be. The bad habit of using filthy language seems to be acceptable here? If the answer is "yes", there is a serious problem here.

I wouldn't say his language is "filthy", but unfortunately it does seem to be acceptable here. And you're correct about the second part, remember what happened to Alexander Bell? I don't want to bring back the old argument, and I think the way the community is run is effective, but I wouldn't say it's optimal.

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Lpfreaky90
2,842 Posts
Posted Nov 07, 2013
Replied 4 hours later
well lovely folks; the topic went completely off-topic and a bit of offensive language here and there; time to lock this thingy!