Trouble with level signage

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Duffers
474 Posts
Posted Feb 09, 2008
Alright well I'm making a new sign for a map (I'll probably be using it from now on), one of the ones with the chamber number, hazards, etc. Well, I've hit a snag with it.

When I look for the texture in Hammer, I can see the texture in the texture selector, but when I apply it to a brush nothing appears, not even a checker-pattern. It's completely invisible. When I compile the map, I get an error stating that the material can't be found. How can this be true, I can see the texture in the texture chooser.

Anyway, when I run the map, the sign is there, but it's fully-checker-textured. Yet for some reason, the back-lighting from the texture is there. What's wrong with my texture?

EDIT:

I forgot to change a .txt to a .vmt

EDIT AGAIN: http://i25.tinypic.com/fbyyab.jpg

:3

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Hyakkidouran
84 Posts
Posted Feb 10, 2008
Replied 7 hours later
Even people among the best do sometimes do mistakes like that.

Glad you found before everyone started to put extravagant theories about it that certainly would not have helped.