Achievements? Non-map change elevators?

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ezio160324
33 Posts
Posted Nov 16, 2013
OK, so I am getting really good with Hammer and am even working on a Portal 2 sourcemod. Savvy? :thumbup: Anyway, I wanna know if there is anyway to make achievements in Hammer. Say I walk into a trigger after going through my starting cutscene and I want to get an achievement there. Is it possible? Also, is it possible to have elevators that don't take you to a new map? Like in Portal 1 you walk into some of the elevators and it would just take you up a floor, not to a new map. Possible?
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Tmast98
210 Posts
Posted Nov 16, 2013
Replied 11 minutes later

ezio160324 wrote:
OK, so I am getting really good with Hammer and am even working on a Portal 2 sourcemod. Savvy? :thumbup: Anyway, I wanna know if there is anyway to make achievements in Hammer. Say I walk into a trigger after going through my starting cutscene and I want to get an achievement there.

Unfortunently it is not possible :sad:. First of all you wouldn't be making the achievements in hammer (assuming you are making new achviements for your map), instead it would be made via a script (I am 90% sure of this). Nevertheless, you cannot make achivmenets in just a map fo the workshop, you would need to make a mod in order to add your own achievemnts into it, such as seen in Black Mesa.

ezio160324 wrote:
Also, is it possible to have elevators that don't take you to a new map? Like in Portal 1 you walk into some of the elevators and it would just take you up a floor, not to a new map. Possible?

That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's more :thumbup:.

Hope that helps you out some! Let me know if it doesn't and I'll try to assist you further :smile:.

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FelixGriffin
2,680 Posts
Posted Nov 17, 2013
Replied 10 hours later
Not even in a sourcemod can you make acheivements like those in Portal 2, but you can fake it. Use some game_text entities and an ambient_generic to play a sound and show the text.
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ezio160324
33 Posts
Posted Nov 17, 2013
Replied 2 hours later
Thanks guys! That will be really helpful!! > Quote:

That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's more

That. Like I said, I'm making a sourcemod, so that's not gonna be a huge problem. But that's really helpful, though. Sometimes I make maps in PTI and edit them in Hammer a bit (not a whole lot and never for my sourcemod) and then upload them to the workshop. Again, thanks! I am still confused, though... > Quote:

That is possible, as seen through the map "Aperture Halloween." You would have to edit one of the departure instances to take you into an arrival room for the start of the next test. Personally though, I would find it much better to just use a hallway as in Portal 2, when you enter an elevator, that's the end of the map, so some players may just hit escape and vote on your map(if uploading the the workshop) instaed of bothering to go into the elevator and see if there's more

hmmm... If that is so, then why is there an achievement entity in Hammer? Just so confusing.

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Gemarakup
1,183 Posts
Posted Nov 17, 2013
Replied 17 minutes later
That achievement entity is for whatever achievementa are added to the game only. Not designed by the user.
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ezio160324
33 Posts
Posted Nov 17, 2013
Replied 31 minutes later
Ahhh, that makes sense.