How do I get GLaDOS, Cave and the PTI music to SHUT UP?
I tried setting the "Disable PTI audio" on the entrance elevator instance to "1" and "yes", but neither of those worked I still hear the music playing, I don't know if any of Cave's lines play since I've already heard them all.
I can find the choreo_sceenes & ambient_generics related to the sounds, but darned if I can find what triggers them! And I've looked at all the logic autos, logic relays and triggers I could find.
Nothing short of removing the choreo_sceenes, ambient_generics and the global_ents instance will stop the PTI music, in-game GaLDOS & Cave lines, (I did make a backup copy of the instances they were in) but I'm sure this is not the right way to do it as it's going to try to use things that are not there anymore. Strangely enough, any map I try this on does still seem to work.
What's the right way to do this?
I don't know which entities control the music, but I know part of it is stored in the mandatory observation room.