I'm wondering if there's some conflict between env_fade and env_soundscape? I'm fading in at the moment I'm trying to start the soundscape.
Any suggestions on where I should look or what to do?
Thanks.
I'm wondering if there's some conflict between env_fade and env_soundscape? I'm fading in at the moment I'm trying to start the soundscape.
Any suggestions on where I should look or what to do?
Thanks.
But now I can't get the elevator soundscape to stop short of starting a new soundscape. Which I don't want to do. I want to play an ambient_generic instead.
Does anyone know how to kill an env_soundscape? Or at least mute one?
Please note that I am not 100% sure this works.
You might want to check this link out:
http://developer.valvesoftware.com/wiki/List_of_Portal_soundscapes
It contains a list of all Portal soundscapes, with their names.
These links might also be of use:
http://developer.valvesoftware.com/wiki/Env_soundscape
The VDC about the env_soundscape entity
http://developer.valvesoftware.com/wiki/Soundscapes
The VDC about soundscapes in general
I have found two ways of killing the soundscape. The first was to use a point_clientcommand and send it a stopsoundscape command.
The second making my own soundscape. I realized there were 3 files described in the soundscapes_manifest.txt, and that one of the files described wasn't there: soundscapes_portal.txt. I created the soundscapes_portal.txt on my system and added a soundscape quiet_time with a dsp set to 0. Dropped that into my map and it perfectly faded out the elevator as it stopped.
So if I want to release a map with the quiet_time soundscape I'll have to make my own custom soundscape file. But at least I have one for general development.