Custom sound "Can't create mixer"-problem
It's great to be back modding in hammer!
Now, I want to add a custom sound to my map.
I followed a tutorial and did the following:
-Recorded a .mp3 file.
-Double checked that it recorded in 44.1 khz.
-Put the sound in the correct folder.
-Placed an ambient_generic in my map and made the soundfile my sound. (Yes, it appeared).
-(In hammer)Pressed F9>Expert and added a new path with $game_exe and -addlist $path\$file.bsp $path\$file.txt $path\$file.bsp
-I've created a .cfg file in the cfg folder saying snd_updateaudiocache
Even though I've done all that, when I start my map and the sound is triggered by a logic_auto i get the error from the console:
"Can't create mixer".
Does anyone have a solution to this?
I've been searching a lot, both on this forum and on google in general, but nothing seems to work.
yishbarr wrote:
You don't need the cfg. You just need to make the command "snd_updateaudiocache". Try renaming your file without spaces.
No, but I thought, just to be sure.
My file has no spaces.
It's called alone.mp3
yishbarr wrote:
Is it looped? If it's not, enable "is not looped" flag. If you want the music to restart, you need to loop it with "wavosaur" or a program like that.
No. It's supposed to be me talking. Therefore it's not looped.
Re-Double check if the sound is in the right settings for Portal 2
Make sure there are no odd charactors in the name or the directory it is saved in.
Snd_rebuildaudiocahce command.
Delete the ambient geneirc and remake it in hammer.
Try using it in a blank room map with a button that starts the sound, see if it's just that map for some odd reason.
If I think of anything else I'll put it here....Goodluck ![]()
Tmast98 wrote:
This is all I can recoommend:Re-Double check if the sound is in the right settings for Portal 2
Make sure there are no odd charactors in the name or the directory it is saved in.
Snd_rebuildaudiocahce command.
Delete the ambient geneirc and remake it in hammer.
Try using it in a blank room map with a button that starts the sound, see if it's just that map for some odd reason.
If I think of anything else I'll put it here....Goodluck
Apparently all I had to do was replace it with the exact same entity. Thank you 