Can someone maybe compile this model?
also if you can get the extra rocket turret skins working that would be helpful but not required if you want to try and take this on.
If you are curious...
I'm attempting to recreate this as an instance.
If you are willing, your contribution will be credited in the map or instance, when I release it.
I'll do that. Will be attached as soon as it's done.
Edit:
Oh, you should include "rocket_sentry_reference.smd". I don't need the .tga file 
.qc file:
$modelname "Rocket_core.mdl"
$scale 1
$model "Body" "rocket_sentry_reference.smd"
$cdmaterials "models\props_bts"
$texturegroup skinfamilies
{
{ "Rocket_Sentry.vmt" }
{ "rocket_sentry_b.vmt" }
{ "rocket_sentry_c.vmt" }
{ "Rocket_Sentry_inactive.vmt" }
}
$sequence "Idle" "idle.smd" fps 30 ACT_IDLE 1 loop
$sequence "Fire" "fire.smd" fps 30 ACT_FIRE 1
$surfaceprop "metal"
$collisionmodel "phymodel.smd"
{
$concave
$mass 100
}
Thanks Skotty, for helping me out
Skotty wrote:
Why do you even recompile it, if you want to keep original animations? Just use the original!
I wanted to change some of the pose parameters for the aiming, to make it work with a func_tank. It failed, so on a hunch I recompiled from the original and it had the same problem.
What would some reasonable values be?
http://www.youtube.com/watch?v=i9KmWCDukUs&feature=youtu.be
Also, regardless of the QC file I put in, all the compile button on studiomdl ever does is just duplicate the window. I've tried both compiling programs, and through notepad++ and Milkshape, but it doesn't seem to work.
Looks nice!
To compile a model for Portal 2 you need to use the studiomdl in portal 2/bin. I made this batch file (adjust paths as necessary) to speed it up, just drop your QC on it.
@echo off
"C:\Program Files (x86)\Steam\steamapps\common\portal 2\bin\studiomdl.exe" -nowarnings -game "C:\Program Files (x86)\Steam\steamapps\common\portal 2\portal2" %1
pause
thank you, both of you guys.
CamBen wrote:
Awesome, using the batch file it workedthank you, both of you guys.
That's why I just made some small, stupid GUI for this.
http://erikszeug.de/files/Programming/StudioMDL-GUI.exe
Probably it helps in the future.
it works fine now and the model works in the game.