Portal2 no longer plays map in progress

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srs bsnss
552 Posts
Posted Dec 26, 2013
Replied 2 minutes later

Fracture wrote:
damnit all. I wish the console was more specific about that. Model overload my ass

EDIT: i see no text about EDICTS anywhere on my txt files, how can i tell how much i am using?

Open your map, then type report_entities in console.

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Fracture
797 Posts
Posted Dec 26, 2013
Replied 3 hours later
yeah that would work if the map actually opened. It crashes before its done loading
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Lpfreaky90
2,842 Posts
Posted Dec 26, 2013
Replied 22 minutes later

Fracture wrote:
yeah that would work if the map actually opened. It crashes before its done loading

That;s why you can hide some stuff; trying until you compile. Once it compiles you can check for edicts!

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Fracture
797 Posts
Posted Dec 26, 2013
Replied 9 hours later
well I managed to identify some materials that can be expunged. And I am rehashing the rooms to make more interesting interactions. I just hope I don't have to remove the good stuff
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srs bsnss
552 Posts
Posted Dec 26, 2013
Replied 55 minutes later
If worst comes to worst, you don't have to completely remove stuff. You could split the map into parts. It detracts from pacing a bit, but it's a small price to pay to keep everything you want in the map.
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Fracture
797 Posts
Posted Dec 26, 2013
Replied 12 minutes later
yeah there are already 6 parts done so far. I am integrating a part of 2 into 1 and its being a little b!#*%

EDIT: since I am here, who has the website logo decal? I may as well advertise this place

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Arachnaphob
412 Posts
Posted Dec 26, 2013
Replied 13 minutes later
I beleive you can find the ads in this thread.