Portal2 no longer plays map in progress
Posted Dec 26, 2013
Replied
2 minutes
later
Fracture wrote:
damnit all. I wish the console was more specific about that. Model overload my assEDIT: i see no text about EDICTS anywhere on my txt files, how can i tell how much i am using?
Open your map, then type report_entities in console.
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Posted Dec 26, 2013
Replied
3 hours
later
yeah that would work if the map actually opened. It crashes before its done loading
Posted Dec 26, 2013
Replied
22 minutes
later
Fracture wrote:
yeah that would work if the map actually opened. It crashes before its done loading
That;s why you can hide some stuff; trying until you compile. Once it compiles you can check for edicts!
Posted Dec 26, 2013
Replied
9 hours
later
well I managed to identify some materials that can be expunged. And I am rehashing the rooms to make more interesting interactions. I just hope I don't have to remove the good stuff
Posted Dec 26, 2013
Replied
55 minutes
later
If worst comes to worst, you don't have to completely remove stuff. You could split the map into parts. It detracts from pacing a bit, but it's a small price to pay to keep everything you want in the map.
Posted Dec 26, 2013
Replied
12 minutes
later
yeah there are already 6 parts done so far. I am integrating a part of 2 into 1 and its being a little b!#*%
EDIT: since I am here, who has the website logo decal? I may as well advertise this place
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