A LITERAL MIRROR
Has anyone come up with a functional replacement for the broken mirror in Portal 2?
...aside from the portal door linked to itself.
https://developer.valvesoftware.com/wiki/Prop_mirror
Quote:
Bug:This entity does not work properly. Objects pop in and out of view, and sometimes the whole portal goes white.
P0rtalFTW wrote:
Parenting is the term I believe...
Well no. A cube parented to another wouldn't make mirrored distance, it would make a static distance that held the other one rigid, meaning that Turning, as well as moving it any other way except side to side, would be glitchy.
yeah, there is actually an entity that makes one object react opposite to that of another in the line of movement. I was going to use this, but my map is already overloaded with entities right now that I am actually in the process of removing stuff