A LITERAL MIRROR

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Fracture
797 Posts
Posted Dec 27, 2013

Has anyone come up with a functional replacement for the broken mirror in Portal 2?

...aside from the portal door linked to itself.

https://developer.valvesoftware.com/wiki/Prop_mirror

Quote:
Bug:This entity does not work properly. Objects pop in and out of view, and sometimes the whole portal goes white.

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P0rtalFTW
49 Posts
Posted Dec 27, 2013
Replied 43 minutes later
Well, I was thinking of something the other day. But it wouldn't render the player..
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Fracture
797 Posts
Posted Dec 27, 2013
Replied 11 minutes later
I think I know what entity you used, and I read that it doesn't render the player
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P0rtalFTW
49 Posts
Posted Dec 28, 2013
Replied 13 hours later
Actually, it's just a brush with the glass texture. You'd need to double the room and bind every cube to the other...
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Fracture
797 Posts
Posted Dec 28, 2013
Replied 1 hour later
ah, so you used mirror movement entities?
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P0rtalFTW
49 Posts
Posted Dec 28, 2013
Replied 53 minutes later
Parenting is the term I believe...
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CamBen
973 Posts
Posted Dec 28, 2013
Replied 14 minutes later

P0rtalFTW wrote:
Parenting is the term I believe...

Well no. A cube parented to another wouldn't make mirrored distance, it would make a static distance that held the other one rigid, meaning that Turning, as well as moving it any other way except side to side, would be glitchy.

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Fracture
797 Posts
Posted Dec 28, 2013
Replied 9 hours later

yeah, there is actually an entity that makes one object react opposite to that of another in the line of movement. I was going to use this, but my map is already overloaded with entities right now that I am actually in the process of removing stuff

https://developer.valvesoftware.com/wik ... r_movement

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FelixGriffin
2,680 Posts
Posted Dec 29, 2013
Replied 19 hours later
There's a reflective glass entity, but it doesn't reflect the player either. You can cheat by parenting a prop_dynamic with appropriate model to the !player, slightly behind the eyes.
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Fracture
797 Posts
Posted Dec 29, 2013
Replied 49 minutes later
which glass entity do you refer to?
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Never Sleeper
14 Posts
Posted Jan 02, 2014
Replied 3 days later
I've made a mirror for one of my maps. You just have to use two linked_portal entities which are overlayed and looking in the same direction. Last but but not least you make a "no-draw"-block on the mirror and it should work. :smile:
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Fracture
797 Posts
Posted Jan 02, 2014
Replied 17 minutes later
yeah but it aint backwards, thats the thing