Anyways, I'll start.
1. I have func_buttons that reset only a few seconds after their delay time.
2. I have a defective func_door (Custom door models are parented to them. I tried setting the models to non solid, and it still didn't work).
3. I have a defective trigger_weaponstrip.
The Thread For Small Problems And Requests
P0rtalFTW wrote:
Well this escalated quickly...
What
P0rtalFTW wrote:
Well this escalated quickly...
What
What
What
What
This is placeholder for a glitch or two I'd like to share tomorrow. They've been annoying me. Wondering if they can be fixed. I'll be back!
as for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?
as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.
As for 3: did you check the flags so it actually kill the weapons?
Lpfreaky90 wrote:
Please stay on topic everyoneas for 1:
what is the reset time? Do you want to lock it? what's going on? more details please?as for 2:
a func_door moves it's size in the specified direction, did you check it's right?
Make sure to test your model as a prop_dynamic when parenting it to something.As for 3: did you check the flags so it actually kill the weapons?
- The reset time is 5, but It stops after 8. It doesn't lock.
- Yes.
- Yes. I put it on the starting point, so the player won't have a portal gun.
TheTobbell wrote:
Hey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?
if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
Lpfreaky90 wrote:
TheTobbell wrote:Hey im using Propper (With the half life mod method), and I finally made an testmodel. With a grass texture from hl. Ported the texture to Portal 2 works fine. But now i made a testmodel with Portal 2 textures, i put the p2 texture to the materials of hl, changed the version to 7.1 (because for base 2007) but the texture looks weird in hammer of source sdk (engine 2007). Also when i compile the model, and port the texture back to p2, the texture is missing. And i dont know why. I mean, the path of the source sdk material is something like "materials/cube". And in P2 too, what might I do wrong?
if you want I can see if I can use a bit of my magic using some other programs and see if I can get it to work as planned.
That would be great, i'll pm you next days
@Felix i did that, didnt worked :S
P0rtalFTW wrote:
Um, I've got a problem... I've been trying to get a push door working but it's just not doing anything... How do I fix this?
push door?