The Thread For Small Problems And Requests

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P0rtalFTW
49 Posts
Posted Dec 30, 2013
Replied 12 minutes later
Like the ones in Chapter 6 "The fall"
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RectorRocks
522 Posts
Posted Dec 30, 2013
Replied 47 minutes later

P0rtalFTW wrote:
Um, I've got a problem... I've been trying to get a push door working but it's just not doing anything... How do I fix this?

You need a func_button too. If you're still unsure how to do it, just use this instance.

post55634.html#p55634

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Gemarakup
1,183 Posts
Posted Dec 30, 2013
Replied 1 hour later
I'm interested in having my question answered.
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User
630 Posts
Posted Jan 01, 2014
Replied 1 day later
What does that " // " mean?

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FelixGriffin
2,680 Posts
Posted Jan 01, 2014
Replied 30 minutes later
It makes the input invalid (so it won't do anything), but easy to enable again. Double slashes are used to comment out lines of code in C-like languages. The programmer wanted to remove that input, but thought s/he might need it again later.
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User
630 Posts
Posted Jan 01, 2014
Replied 1 hour later
Thanks!
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srs bsnss
552 Posts
Posted Jan 04, 2014
Replied 2 days later
I have a bit of a question - someone, somewhere, talked about trimming scene files (i.e., shortening dialogue to specific bits), and so I was wondering if anybody knew how to do this? Some GLaDOS lines have exactly what I want, but other lines ruin it. For example, I want "I'll be right back. Don't touch anything.", but I don't want the whole "Perfect, the door's malfunctioning" bit.

Can anyone help? I know someone has done it before. Failing this, I could use an ambient generic, but I'd like the subtitles to work as well.

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Gemarakup
1,183 Posts
Posted Jan 06, 2014
Replied 2 days later
I have a rotating portalgun that doesn't link to prop_portals and I have a door that refuses to move. (Custom door model parented to a func_door.
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srs bsnss
552 Posts
Posted Jan 06, 2014
Replied 40 minutes later

yishbarr wrote:
I have a rotating portalgun that doesn't link to prop_portals and I have a door that refuses to move. (Custom door model parented to a func_door.

  1. Check the portal ID pair, make sure they're both the same - that should be 0.

  2. Check that it's actually parented, that it's a prop_dynamic, that the func_door is getting proper inputs, that the func_door's settings actually work, and also check the flags of the func_door (just ticking off the 'turned off at the power point' type problems)

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P0rtalFTW
49 Posts
Posted Jan 06, 2014
Replied 58 minutes later

srs bsnss wrote:
I have a bit of a question - someone, somewhere, talked about trimming scene files (i.e., shortening dialogue to specific bits), and so I was wondering if anybody knew how to do this? Some GLaDOS lines have exactly what I want, but other lines ruin it. For example, I want "I'll be right back. Don't touch anything.", but I don't want the whole "Perfect, the door's malfunctioning" bit.

Can anyone help? I know someone has done it before. Failing this, I could use an ambient generic, but I'd like the subtitles to work as well.

Do you mean you want the sound, or is the sound finished and you want sub-titles?

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FelixGriffin
2,680 Posts
Posted Jan 06, 2014
Replied 3 hours later

srs bsnss wrote:
1. Check the portal ID pair, make sure they're both the same - that should be 0.

Not quite: the portal pair ID is really screwed up, you just have to play around until it links up. I think a portalgun with an ID of 1 will link with prop_portals with an ID of zero, but I don't quite remember.

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Gemarakup
1,183 Posts
Posted Jan 07, 2014
Replied 6 hours later
You can't set a portalgun ID apparently.
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CamBen
973 Posts
Posted Jan 07, 2014
Replied 4 minutes later
change_portalgun_linkage_id # (0, 1, 2, 3)
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Gemarakup
1,183 Posts
Posted Jan 07, 2014
Replied 5 minutes later
So, is that a command? Also, does my prop_portal need the same ID?
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CamBen
973 Posts
Posted Jan 07, 2014
Replied 54 minutes later
I think so. you might need to enable cheats momentarily to allow the command though.
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srs bsnss
552 Posts
Posted Jan 07, 2014
Replied 49 minutes later

P0rtalFTW wrote:
srs bsnss wrote:

I have a bit of a question - someone, somewhere, talked about trimming scene files (i.e., shortening dialogue to specific bits), and so I was wondering if anybody knew how to do this? Some GLaDOS lines have exactly what I want, but other lines ruin it. For example, I want "I'll be right back. Don't touch anything.", but I don't want the whole "Perfect, the door's malfunctioning" bit.

Can anyone help? I know someone has done it before. Failing this, I could use an ambient generic, but I'd like the subtitles to work as well.

Do you mean you want the sound, or is the sound finished and you want sub-titles?

Well, the latter. I've got a .wav of what I want, just need to make it a scene file.

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User
630 Posts
Posted Jan 12, 2014
Replied 5 days later
Anyone know what i can do against this "every minute" crash of Hammer?
When i go in 'Flags', or in the Material Browser, thats really anoying.
Why is it still in Beta
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CamBen
973 Posts
Posted Jan 12, 2014
Replied 36 minutes later

TheTobbell wrote:
Anyone know what i can do against this "every minute" crash of Hammer?
When i go in 'Flags', or in the Material Browser, thats really anoying.
Why is it still in Beta

You can become better friends with Ctrl + S....

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User
630 Posts
Posted Jan 12, 2014
Replied 6 minutes later

CamBen wrote:
You can become better friends with Ctrl + S....

I know. But thats just annoying to restart hammer hundred times.

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Lpfreaky90
2,842 Posts
Posted Jan 12, 2014
Replied 56 minutes later

TheTobbell wrote:
CamBen wrote:

You can become better friends with Ctrl + S....

I know. But thats just annoying to restart hammer hundred times.

More RAM helped me too.

Other than that... Ctrl S ftw