environmental manipulations (falling to earth from space)
Unfortunately it is my understanding that cloud or fog entities cannot fade in and out so easily.
I imagine this isn't the first time environmental fading has been brought up, with little success. So any and all results that can be shared would be appreciated
Though, I was tinkering with fog_volume and I couldn't get it to do diddly squat. Maybe I applied the wrong texture or had the wrong properties or something.
EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker
Fracture wrote:
EDIT: well I managed to find several mist particles, but I will have to put in dozens or so unless I can find something thicker
You could try to make a particle effect... Good luck though.
Sprowl wrote:
Maybe the env_ar2explosion-entity can help you. But it's very dirty and not very cloud-like. TopHatWaffle did make an awesome tutorial about particles that you should watch as well. I think creating your own particles would be the best thing to do. But keep in mind that you cannot pack them within the bsp-file (not good for a workshop release).
cannot pack!? that defeats the purpose
You can make it start huge with a low emission rate. Also you can specify the color which is neat too. Play around with it, I belive it can look quite nice
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Fracture wrote:
i never thought about steam, I will look into it
How are you using the Authoring Tools then? 
FelixGriffin wrote:
Fracture wrote:i never thought about steam, I will look into it
How are you using the Authoring Tools then?
He means he never thought about using the env_steam entity.
Dr.Toaster Waffles wrote:
FelixGriffin wrote:Fracture wrote:
i never thought about steam, I will look into it
How are you using the Authoring Tools then?
He means he never thought about using the env_steam entity.
I think that was not meant to be serious.
You want the player to see clouds under them in a horizontal cloud-line, and when he falls into one you want some fog-effect? Can the player turn around and look freely, or fixed view?
Thanks for the help