[ Portal 2 Coop Mod ] beGLADOS
I'm GLaDOS and i have for project to make the mod BeGLaDOS.
This mod called BeGLaDOS allows you to control GLaDOS
Description
beGLADOS is a new set of co-op maps where you and your coop partner take two roles, Chell or GLaDOS.
Old Screenshots
http://cloud-2.steampowered.com/ugc/505824171987474170/AED37A6455784DAD8EE2563001051F9FD3ACF055/1024x576.resizedimage
http://cloud-3.steampowered.com/ugc/505824171987439982/B6D6E58652F648911EBD854E114CBFB4113469A3/1024x576.resizedimage
http://cloud-4.steampowered.com/ugc/505824171987479356/1CFA375D5CDB4DCA4E56F434935FBAF5EB36652E/1024x576.resizedimage
New Screenshots
http://cloud-3.steampowered.com/ugc/3389257750795257376/3E9DB7E421FF70C6F85C7CAD81EF46E786BB8239/1024x576.resizedimage
http://cloud-3.steampowered.com/ugc/3389257750819539580/5B240833753CBAC054BAEBBD4DCDB17B1116DA6D/1024x576.resizedimage
Videos
http://www.youtube.com/watch?v=p2CFc9rcdPQ
You can add me on steam.
Habzs wrote:
I have no idea what the video was about.
Me too.
It's a Portal 2 mod.
tecsperk wrote:
Uh, this isn't a Portal 1 mod.
No one was suggesting it was. 
Sejievan wrote:
Well (if i get the idea right) controlling GLaDOS to either Sabotage or help your coop partner is indeed a very cool concept man,for the creativity, but seeing the videos even knowing that's alpha confuses me totally.. i mean if this is the intro, don't you should "Control" GLaDOS from the very beginning?, plz don't get me wrong, but i think that i missed something here, the text explaining is very clear, but when i saw the video confused me all.
I second this. The idea seems to have potential, but I couldn't quite figure out what the video signified.
I have actually just been the texture artist, not the mapper although I sometimes create instances.
The main person (and only mapper) speaks French as a native language so communication is hard.
Also, for some reason that is yet to be known to me, you can't create new accounts on here anymore, so I act as a middle-man for communication here.
Since that you think think that the maps are not high-quality, but the idea is still good, I'll pass the information onto samditmissile.
If you want to contact him, his steam ID is http://steamcommunity.com/id/samditmissile
Thanks.
The videos are old and my mapping actually is more professional now.
I will be uploading videos to YouTube, outlining my idea for beGLADOS.
The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..
tecsperk wrote:
The mod / map pack needs some scripters, anybody available?
Sure, send me a PM.
tecsperk wrote:
Hello again!The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..
In around 1 week there will be a trailer posted to the youtube channel.
In other words, you don't need to post every few minutes, because that's called post bumping every few minutes and it's not appropriate in this site. Second of all, there have been many project starters requesting for help without showing us a proper proof that they have done something "original" or something to prove that their mod is not a mess, and they all failed eventually. I think your team or friend should actually work on it a bit more to show us you've done something, because I doubt somebody is going to help a mod that has only made a WIP hallway.
Anyways, what do you mean by scripting? Because, Vscripting can be done easily and maybe with some help, but you don't need that as a role in making a mod.
Sorry for breaking the rules on the forum.
ATLAS would be plugged into the 80s GLaDOS chassis and take control of the facilty.
The intro will probably be a SFM animation on a custom map.
Quote:
This is a minor thing, but could anybody isolate the last part of mp_coop_paint_crazy_box, removing all brush entities as well? It'll be used in SFM, but if the job is too complicated, I'll just create my own map for SFM.
I would expect that anyone that would be serious about creating a portal 2 mod would know this; or at least the mapper on the team would know how to do this.
Quote:
Also, for some reason that is yet to be known to me, you can't create new accounts on here anymore, so I act as a middle-man for communication here.
This is unfortunately known to us, we have to do this in order to prevent the forum of getting infested by spam bots. We're working on a solution!
Lastly this is giving me some major concerns:
Quote:
The main map developer needs some ideas for the main story line so if you want, suggest some ideas for the story (mainly the lead up to the first map as it will also set the style / theme, e.g, Destroyed Wheatley , Old Aperture, etc..In around 1 week there will be a trailer posted to the youtube channel.
You have a rough idea of the gameplay you want to go for but the rest is not yet determined? the style isn't chosen yet? BUT you still expect to release a youtube trailer in a week? That seems too optimistic in my opinion.
Ask the actual map dev if you want.
Also, have you looked at the other screenshots as the videos (as I am told) are not reflective of the main dev's mapping abilities now.