[SP] Crossway

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Xtreger
216 Posts
Posted Jan 29, 2014
A tiny 70's era test for players who love logical puzzles.
It does not require any kind of tricks, only deciding the
placement of portals and the route to be followed.

This map uses BEEMOD2 by Benjamin Blodgett and
Carl Kenner, and the Puzzle Maker Style Changer by Carl
Kenner.

Credits:
* Benjamin Blodgett: BEEMOD2
* Carl Kenner: 1970's Portal 2 instances, BEEMOD2 and
Style Changer
* TeamSpen210: Antline magnet, Cave Johnson portrait

To Play:
* Place crossway.bsp in
Steam\SteamApps\common\portal 2\portal2\maps
* Type "map crossway" in the in-game developer console

Enjoy and good luck!

File Name: crossway_v1_2.rar
File Size: 2.88 MiB
Click here to download Crossway

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HeadShot
174 Posts
Posted Jan 29, 2014
Replied 1 hour later
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RogerL
490 Posts
Posted Jan 29, 2014
Replied 32 minutes later
That was a nice little puzzler. But it seems unnecessarily cruel not to auto respawn cubes: if you have a little "accident", you have to start all over again at the beginning. Also, there is a missing checkmark at the end of one of your antlines.
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HeadShot
174 Posts
Posted Jan 29, 2014
Replied 20 minutes later

Good one!

crossway.dem.zip
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Xtreger
216 Posts
Posted Jan 30, 2014
Replied 9 hours later
@HeadShot: I knew you'd come up with an unintended solution. Although it's a perfectly valid method, I want the puzzle to be restrictive enough so as to allow only a unique soln.

@RogerL: If I enable auto-respawn, the trick of deliberately fizzling a cube and letting it appear in the corner can be used. I can't have that since it may lead to unwanted solutions, otherwise I do everything I can to make it as convenient for the player as possible And the check mark problem should be corrected in the new version.

I've updated the map to v1.2, there are now discouragement fields in addition to fizzlers, so the player's movement is a lot more restricted.

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HeadShot
174 Posts
Posted Jan 30, 2014
Replied 13 hours later

Here's another, similar sequence

crossway_v2.dem.zip
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Xtreger
216 Posts
Posted Feb 02, 2014
Replied 2 days later
@HeadShot: It's a valid alternative to the intended solution, with just a few minor differences. Well done!