[Release] [Name Here]-you choose the name!

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cornontheCoD
150 Posts
Posted Feb 06, 2008
Hello. I am finished with my very first map, and I uploaded it. here's the download:

dload.php?action=filefile_id=159

I couldn't think of a good name for the level, so I'll let people suggest names for it, then I'll choose one from the suggestions.

Since it is my first map, there's not any super-hard or super-clever puzzles, or anything too advanced. I'd just like people to play it and provide feedback. Thanks

some screenshots are attached:

&&

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cornontheCoD
150 Posts
Posted Feb 06, 2008
Replied 1 minutes later
another
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cornontheCoD
150 Posts
Posted Feb 06, 2008
Replied 1 minute later
and another:
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msleeper
4,095 Posts
Member
Posted Feb 06, 2008
Replied 30 minutes later
Work on detailing and texturing.
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MrTwoVideoCards
584 Posts
Posted Feb 07, 2008
Replied 14 hours later
Work on alot, and whats with the Crowbar??
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cornontheCoD
150 Posts
Posted Feb 07, 2008
Replied 6 hours later
the crowbar is in case you miss the box when you fall.

I started this level not knowing anything about texturing, so it is very weird measurements. I will probably work on the textures soon, but I can't make it perfect. I really just want to start working on a new level now that I learned lots of things, and I can start it with texturing, lighting, etc, in mind.

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Duffers
474 Posts
Posted Feb 07, 2008
Replied 2 minutes later

cornontheCoD wrote:
the crowbar is in case you miss the box when you fall.

I started this level not knowing anything about texturing, so it is very weird measurements. I will probably work on the textures soon, but I can't make it perfect. I really just want to start working on a new level now that I learned lots of things, and I can start it with texturing, lighting, etc, in mind.

With texturing keep in mind the smallest tiles are 32 units, the medium is 64, and the large is 128. also, the L(left),R(right), T(top), and B(bottom) buttons on the texture application window can save a lot of time with aligning textures.

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cornontheCoD
150 Posts
Posted Feb 07, 2008
Replied 43 minutes later
ok, I'll keep that in mind
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cornontheCoD
150 Posts
Posted Feb 08, 2008
Replied 23 hours later
so anyone think of a name for it?
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Ralen
67 Posts
Posted Feb 08, 2008
Replied 1 hour later
No name, but I thought the map was pretty fun.
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Corion
33 Posts
Posted Feb 12, 2008
Replied 3 days later
The only thing I can think of when I see this map is the Curiosity sphere saying "What is that?"
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cornontheCoD
150 Posts
Posted Feb 13, 2008
Replied 1 day later
^did you play it? and was that supposed to be an insult? Its my first map. I've never used hammer before. I've never created maps before. My goal was to create a functioning map and experiment with a few things, learn how it works, and not care what it looks like. I'm working on a second map right now, and it will be much better, look much more in the style of portal, and have buttons, elevator at the beginning, emancipation grids, etc.
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NykO18
183 Posts
Posted Feb 13, 2008
Replied 52 minutes later

cornontheCoD wrote:
Its my first map. I've never used hammer before. I've never created maps before. My goal was to create a functioning map and experiment with a few things, learn how it works, and not care what it looks like.

Then it's a testmap, and testmaps should stay on every mapper's computer.

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cornontheCoD
150 Posts
Posted Feb 13, 2008
Replied 25 minutes later
^ya, but i wanted to get feedback
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Duffers
474 Posts
Posted Feb 13, 2008
Replied 19 minutes later

NykO18 wrote:
Then it's a testmap, and testmaps should stay on every mapper's computer.

Why must you be a jerk?

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rellikpd
1,053 Posts
Posted Feb 14, 2008
Replied 4 hours later
although i agree that was pretty jerky, i DO agree element testing maps should stay one ones computer,

no offense to cornontheCoD cuz i downloaded and played it :-/ if i can tell a map is totally n00b i don't even comment lol. i mean i got some semi-descent room maps. but i don't upload them cuz i just made them to learn hammer, portal, and resharpen my mapping skills.

anyway. like i said. although i agree that those maps should stay on ones computer, there is no ruling in the quality a map HAS to be before its uploaded. so yeah try not to be a jerk. the dude knows he's new. and this is supposed to be a "COMMUNITY" :-p

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NykO18
183 Posts
Posted Feb 14, 2008 , Edited Jul 08, 2023
Replied 5 hours later

Duffedwaffe wrote:

Why must you be a jerk?

Why must you say that?
Ok, everyone makes test maps, me first.
But I'm one of the administrators of the most frequented French mapping community, and believe me, we have to deal with that every day, on a way larger scale. Each mapper wants to share his first creation, it's human. But 90% of the time, it's just basic rooms with entity tests, absolutely no logic at all and inferior quality.

We all did test maps to train ourselves with 3D engines, but if everyone were releasing each of these test maps, the forum would be totally flooded in a month, and we could say goodbye to quality forever.
I know it was a bit harsh, but as I said, I had to deal with that kind of problem, and at a given point, it almost destroyed our own community.
Anyway, I will no longer interfere, sorry for the strong opinion.

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Duffers
474 Posts
Posted Feb 14, 2008
Replied 2 hours later

NykO18 wrote:
But I'm one of the administrators of the most frequented french mapping community, and believe me, we have to deal with that everyday, on a way larger scale. Each mapper wants to share his first creation, it's human. But 90% of the time, it's just basic rooms with entity tests, absolutely no logic at all and very poor quality.

We can all agree that the design of this map is ass on a stick (no offence to the mapper). You have to realize though that crushing someone's self esteem like that can make the person completely lose the will to learn.

I made a map like this once. actually, I've only made 3 maps. If I didn't get nice comments on the crappily done one, I wouldn't have made Snakepit and Rainbow Palace.

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NykO18
183 Posts
Posted Feb 14, 2008
Replied 1 hour later
Roger that.
In fact, I'm coming from a very "strict" community where there's a time to learn, and a time to release. There, we don't accept testmaps, fun maps, aim maps (counter-strike) and in fact, everything that looks poorly designed.
Sorry if I went a bit too far.
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Hyakkidouran
84 Posts
Posted Feb 14, 2008
Replied 17 minutes later
This is a tough debate.

Because a community is the best place to learn from your mistakes, but at the same time I perfectly understand Nyk018's fear of seeing the download database flooded with poor work like "look, I made a cube dispenser" (but you have to admit this map, even if obviously beginner-made, is above the "very basic").

I think the "work in progress" section fits this purpose nicely of separating tries and in development maps with releases.

To make it more effective, we could give a quota of 2 or 3 maps in WIP at the same time. That would force people to either remove low-quality maps, or finish them so they reach release status in order to get new slots available for WIP.
That would probably prevent flooding and improve global quality, without closing the door to beginner's work who need constructive criticism to make progress.