The Thread For Small Problems And Requests
Dr.Toaster Waffles wrote:
What compile are you using? Looks like VRAD is trying to do it's job, but is still goofing it up. Do a full compile and see if anything changes. Also, what type of lights are you using?
Dr.Toaster Waffles wrote:
Arachnaphob wrote:Try compiling without RAD. If it's still dark, I don't know what to do. If not, you may have 'disable shadows' off. Enable that and see what happens.
I agree with srs bsnss, it really looks Default compiled =/
It's no matter though, I don't really like the geometry of the map so I'm restarting it...hopefully it doesn't happpen again. Although an answer to why this is happening would be nice.
@srs bsnss: Just a light spot and a projected texture.
Dr.Toaster Waffles wrote:
No, it's HDR compiled. I even tried a full compile to no avail. I have also tried disabling shadows already.It's no matter though, I don't really like the geometry of the map so I'm restarting it...hopefully it doesn't happpen again. Although an answer to why this is happening would be nice.
@srs bsnss: Just a light spot and a projected texture.
Try compiling with LDR only, see if you get any different results.
Alternatively, you could put down a regular prop_button with the extra keyvalues "RenderMode 10" and "Solid 0" to make it invisible and non-solid.
yishbarr wrote:
I haven't experienced with env_entity_makers before, but can someone tell me why it's spawning objects at a different location?
What does that even have to do with this thread?
The thread's for lots of small problems, so we don't have lots of small threads cluttering everything.

