Shadow stuck on moving brush
I have read that you need a light_dynamic for moving brushes.
how do i use it correctly?
or is there any other way to fix it?
I stardet using hammer a month ago, so i'm kind of a noob to all this.
Thx for any advise.
FelixGriffin wrote:
The big caveat with env_projectedtextures is that you can only use one at a time. If you turn a new one on, the old one needs to turn off.
Do note that when you active a new one, it will automagically turn off all others. If you're clever about your placement, you'll be fine with just one.
TopHATTwaffle wrote:
Do note that when you active a new one, it will automagically turn off all others.
Really? I thought the new one would just refuse to activate until the old one was off.
What should I use instead?
BTW anoter problem i have, when i use a light_spot entity, i don't see the lightcone (the area were the light will be)
how can i change that?
Thx
Tater wrote:
I have an env_projectedtexture and a light entity in the room but the problem ?s, the light entity makes the shadow that is stuck on the panel. so when i delete the light, and just have the env_projectedtexture, I have no light in my map at all.
Change the properties of "Disable Shadows" to yes, of the model who makes the Shadows.
the only one I found was the env_projectedtexture. It says "enable shadows Yes/No" But this doesn't make sense because then the light/light_spot (which i need to have in the map" still makes shadows.
Tater wrote:
I checked the propeties menu of the light and light_spot none of them has an option " disable shadows"
the only one I found was the env_projectedtexture. It says "enable shadows Yes/No" But this doesn't make sense because then the light/light_spot (which i need to have in the map" still makes shadows.TheTobbell wrote:
...of the model who makes the Shadows.
Change it on the model, not the light.
Now what i found out: when I delete the light and just leave to env_projectedtexture there, the shadow on the moving brush works fine.
The wrong shadow is caused by the light entity , not the env_projectedtexture
But it's not what i was aiming for because now the part of the room where the env_projectedtexture casts a shadow, is way to dark.
The Problem that the light entity would cast a shadow that's stuck on the wall is still there.