Lighting help?

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CJLERCH
50 Posts
Posted Feb 16, 2014
I can't get these to light properly/smoothly. I also tried it on 'Expert,' which made it even weirder.
Since it most likely will help someone identify the problem/what to do, here's the screencap.
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Lpfreaky90
2,842 Posts
Posted Feb 16, 2014
Replied 49 minutes later
first thing that comes to mind; is it by any chance a texture that ends with vertex? if so; replace them by the non-vertex counterparts ^^
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CJLERCH
50 Posts
Posted Feb 16, 2014
Replied 13 minutes later

Lpfreaky90 wrote:
first thing that comes to mind; is it by any chance a texture that ends with vertex? if so; replace them by the non-vertex counterparts ^^

Unfortunately not. It's the models that aren't lit right, and I can't figure out how to smooth it out. But, the same problem I asked about over Steam applies here too; so thanks for reminding me c:

EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.

NEWER EDIT: I don't like the look of the platform in the first place, so I'm just gonna scrap it of now, and redo it, with more arms :3

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TeamSpen210
608 Posts
Posted Feb 17, 2014
Replied 3 hours later
If it's the squarebeams models, you need to set "Disable Shadows" to true. Also try doing a full compile (choose the one for both HDR and LDR in the expert window).
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Dafflewoctor
415 Posts
Posted Feb 17, 2014
Replied 4 hours later

CJLERCH wrote:
EDIT: I uploaded a new screencap, which shows what it looks like with a lower amount of my stupidity.

Sometimes square beams' lighting can show incorrectly if they're against a surface. Try putting an info_lighting in a place with more light, name it, and set it as the lighting origin in the properties of the square beams that have strange lighting.