Question About Textures
Notice how the textures don't line up? I'm pretty sure there's a way to get two entities to have the same texture and be lined up so they appear to be the same object.
Also note the clipping on the door, I don't know what's causing that but my OCD-ness makes me slightly annoyed when I can't get things to look absolutely perfect.
Also notice I finally got lights working xD so that's a step forward I guess.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
Arachnaphob wrote:
First, for the love of god, never use carve.
To fix the texturing, use the tool that looks like a block with different textures and CTRL-click on all of the textures that don't line up. They will turn red as you select. Mess around with the X and Y values until the walls look correct. Good luck.
I only use carve because I don't know how to use the vertex editor, and there's practically no tutorials on it whatsoever that I've seen. For now, Carve works just fine.
It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.
To line up the textures, select all the faces as Arachnophob said, then check Treat As One and click Top (T), then Left (L).
Left click a texture while in the texture application tool, then where it says "Align" near the mid-left, click Left or Right, and then Top or Bottom. Make sure you choose a horizontal one and a vertical one, to make sure it's aligned to the 2D axis. "Treat As One" will help when you do multiple faces at once.
Alternatively, going into the texture application tool and right clicking on faces after left-clicking an aligned texture works too, but make sure the texture you've left-clicked on is aligned in the first place! Good luck
Bad habit, I suppose. Maybe I'll try aligning textures properly.
Check out this post I made a while back 
Until I get better at making actual maps (as in full maps with stories and whatnot) I'm going to stick with carve for now. Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.
Narutard 1.5 wrote:
I'm going to stick with carve for now.
FelixGriffin wrote:
It'll cause more down the road. Just don't carve. Ever. There's a reference door frame in the zoo_mechanics example map that you can copy/paste.Arachnaphob wrote:
First, for the love of god, never use carve.
It really doesn't take that much skill to actually read the replies of people more experienced than you.
Narutard 1.5 wrote:
Unless someone wants to make a really detailed video tutorial on the vertex tools in hammer that's going to have to do.
You don't use the vertex tool to make holes, silly. You use the clipping tool. 
THIS tutorial covers a bit of making doorframes with clip. You're welcome.
