[PTI] PeTIte [three]

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grayarea
260 Posts
Posted Mar 04, 2014
After a long break I've come back with a third small PTI map. It's moderately difficult to reach the exit, but if you want an extra challenge I've added some Easter eggs. There's one cube which you need to solve the main puzzle, but try to find a second object and then exit. Or for extra marks, bring the same hidden object to the exit with you. Please note that the additional challenges are tricky to execute. They are for hardcore players. There is also an extreme challenge to bring all objects to the exit, but this one really is unreasonably difficult.

Click here to download PeTIte [three]

Click here to download PeTIte [three]

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HeadShot
174 Posts
Posted Mar 04, 2014
Replied 11 hours later
Happy to see you back mapping! Took my first look this afternoon. Set up some activations with angled cubes in the funnel, but with the double fizzler there doesn't seem to be enough time (at least not the way I set it up...) Hopefully I can put some solid work in on it this week!
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grayarea
260 Posts
Posted Mar 05, 2014
Replied 8 hours later
Ah, awesome. Thanks for playing.
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grayarea
260 Posts
Posted Mar 05, 2014
Replied 7 hours later

I've made some significant expansions to this map now. The original puzzle to reach the exit has not been changed at all, but I've added some additional challenges which are completely unsolved now. For some reason I had to create a new Workshop entry, so you will need to subscribe to the new map here:

http://steamcommunity.com/sharedfiles/f ... =234978743

Also, I've updated the description as follows:

Quote:
After a long break I've come back with a third small PTI map. It's moderately difficult to reach the exit, but if you want an extra challenge I've added some Easter eggs. There's one cube which you need to solve the main puzzle, but try to find a second object and then exit. Finally, for full marks, bring the same hidden object to the exit with you. Please note that the additional challenges are quite difficult to execute. They are for hardcore players.

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Xtreger
216 Posts
Posted Mar 07, 2014
Replied 2 days later
I'm hopelessly stuck, in fact I can't even get started on the easter egg part. After completing the first room when I'm funneling downwards using the panel above the twin fizzlers, I've managed to land in the small space near the death field.

I'll try some more a bit later

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grayarea
260 Posts
Posted Mar 07, 2014
Replied 35 minutes later
Yeah the easter eggs are definitely tough, and not just logically. Execution is difficult, and these sections of the map are deliberately dark, without indicator lights and generally unfriendly. In some cases you just need to experiment, without having all the mechanisms spelled out in advance. They're off the main line of the map, and I don't really mind if no one solves them.
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Xtreger
216 Posts
Posted Mar 09, 2014
Replied 2 days later
Got the frankencube to the exit. Now only the other items remain, although I think that if anything other than the frankencube can be brought to the exit alone, then it would easily be possible to bring the other 2 things with it
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grayarea
260 Posts
Posted Mar 10, 2014
Replied 7 hours later
Yeah the crux of challenge #3 (bring all objects to the exit) is unreasonably difficult. The final steps were, as you predicted, very easy but I've now updated the map to provide one more puzzle for this final stage of the final challenge.
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Calmly Frenetic
40 Posts
Posted Mar 14, 2014
Replied 3 days later
I seem to have found "unreasonably difficult" to be much easier than "moderately difficult". I quickly found a way to achieve all of the challenges, but I do not believe I have found the intended solution for the map.

For the extreme challenge there were a few alternate ways to get through, but one of those allowed skipping much of the lower area, so please consider an update to keep the difficulty high:Suggestion
In the hidden room containing the third object, make the portalable surface only visible from outside the room if standing near its doorway - similar to the way the map was a couple of updates ago.

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grayarea
260 Posts
Posted Mar 14, 2014
Replied 32 minutes later
Thanks for the suggestion, I've changed it as you suggested.
Yes it sounds like you may have found some unintended solutions. Could you possibly PM me a description?
Thanks for playing!
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grayarea
260 Posts
Posted Mar 15, 2014
Replied 22 hours later
So, CF was kind enough to describe his solution to me which involved some pretty cool ninja moves. I've now made a minor update to block these and hopefully make the intention slightly clearer. As I said to him, the non-Easter-egg intended solution requires no ninja skills.
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Calmly Frenetic
40 Posts
Posted Mar 24, 2014
Replied 9 days later
The mechanism for the cascading flip panels on the ceiling is really cool. I stepped off and on the button several times just to watch it again.

With thanks for your encouragement, Grayarea, I think I've found the proper solutions now. I got carried away and made videos for all of the parts (and even did something a little different with video editing).

Standard solution - http://youtu.be/Fjy0NH7yGB4
Just get to the exit.

Basic/Intermediate challenges - http://youtu.be/yzfFc1iOpsc
Find a second object and then exit.
Bring the same hidden object to the exit with you.

Extreme challenge - http://youtu.be/-dTZDLQi0-E
Bring all objects to the exit.

Avatar
grayarea
260 Posts
Posted Mar 24, 2014
Replied 51 minutes later
Great work CF! Glad you enjoyed it. All solutions as intended. The only variations from my videos are a) quality (yours are much better- love the rewind!) and b) some insignificant alternate choices. I'll link my vids later anyway.

Thanks a lot for playing.

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Xtreger
216 Posts
Posted Mar 24, 2014
Replied 14 minutes later
@CF: It's really impressive that you figured out all the solutions. I played this map literally for days (2 hrs a day) and for the life of me couldn't solve the challenge of bringing all 3 items to the exit. Serious props!
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grayarea
260 Posts
Posted Mar 25, 2014
Replied 11 hours later
Here are the solution videos I made earlier. Just some minor differences to CF's solutions.

Exit solution
MRizlWTQS6k
Challenge #1
fGiVdrg77dw
Challenge #2
JDLDConxVsI
Challenge #3
RiiNECrRa_c

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Calmly Frenetic
40 Posts
Posted Mar 26, 2014
Replied 20 hours later
I think the only real differences were when I missed the angled fling (which I would have enjoyed doing), and when you fizzled Franky. Twice. You monster.
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grayarea
260 Posts
Posted Mar 26, 2014
Replied 6 hours later
Yeah I should have said "insignificant alternatives, unless you happen to be Franky"

I'm working on a new map at the moment. Quite simple so far, but maybe some easter eggs will occur to me!

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grayarea
260 Posts
Posted Mar 28, 2014
Replied 1 day later
My next map has been released: PeTIte [four].