This was a nice set of puzzles. They start off easy and get progressively harder. I don't think they will challenge many people here, but it should find wide appeal. Color-coding the doors and chambers was a nice touch. I found a few odd things that occurred, but no real game breakers. The entry elevator didn't open until I moved forward, when they usually just open automatically. I kept getting momentarily stuck when I went through any of the doors; I don't know if I was getting stuck on the door-frame or you temporarily threw up an invisible barrier or what. There was a long delay between stepping on the elevator platforms and their moving. None of these things are significant, but it makes for a bit of an odd playing experience. There was some odd behavior in the final chamber, which might be more problematic. When I was playing around with what everything did, I put the sphere on the floor button and raised the cube button. I then placed the cube above the button using the bridge. When I moved the bridge and the cube dropped, it landed in the button, but then the sphere jumped off of the button and the cage dumped over. I'm not sure why; maybe I didn't fully understand the mechanics of the system. But I got the cube in there using the faith platesas I think you intended and I was able to complete the puzzle.
Nice mapping. Puzzles were not too hard. The delays on doors, platforms and the invisible fizzler screens were a bit odd, usually almost instant...otherwise makes one think that they are not active and might back away....
In the last chamber, I didn't use the faith plates - sorry just dropped the ball and cube from the bridge. Ending was rather abrupt on getting into the elevator...again delays getting to the elevator not necessary...
All in all, well done - enjoyed your maps....
Version 1.2 now uploaded (and on the workshop).