(Btw, I'm making my first post here instead of the indroduction thread because it looked like sad hax0r crap.)
And being a newcomer to Hammer, I'm naturally going to have a lot of questions. I'm using this thread to keep them all in one spot. Also, I've only looked in depth at the Portal section of the Valve Developer's Wiki, so if there's a wiki article, just link out to it.
First and foremost, looking at some of the screenshots here is really intimidating. Is that normal? If it is, will you guys mind if my maps are kinda bland? I really don't want to bother too much with detail this early on.
Another thing that's really bugging me is the glass walls. I haven't seen any wiki articles on them anywhere, so what's up? I'm talking about ones such as in the testchamber where you get the blue portal gun; right after you spawn, there's a glass wall you can see the portal gun through. It would also be helpful to know about the glass observation windows that you can't see through as well, and what makes the two kinds different.
Is there a list of textures used in Portal? Or even a way to toggle off all the HL2/TF2 textures? I realize there's a way to only show the textures that you've used, but using them in the first place is the problem. I really can't find anything in all that clutter.
How do you make brushes that have different textures on different sides? It seems like it'll be really hard to keep the generic wall textures only on the walls, and only the generic floor textures on the floor. I think I've seen it done on one of Valve's maps, so it must be possible, right? Not to mention that nodraw was applied to all of the exterior walls. >>
I think this is it for now, although I know I'm missing something. I'll probably edit/post more in later when I remember.

but the set pieces in portal are quick, easy and repeated lots, that means once you've got your head around them you'll be putting them in without even thinking.