Filter doors.
I'm fairly new to source mapping, but I've done enough now to have some average grips on inputs, outputs, triggers, various entities and the like.
In my map I'm trying to create a new puzzle type, and after playing about to no avail I'm trying to check this sort of thing is actually possible.
Basically, I'm trying to create a door of two modes which will toggle;
The first will let cubes and physics objects through, but not players whereas the second will let players, but not cubes though. The idea is to toggle between these two modes to create new puzzle rooms.
I've so far been experimenting with two different func_brush entities which are enabled/disabled by a trigger, filtered by disallowing or allowing companion cubes, but with no luck. Is a 'door of these sorts possible, and am I going about it the wrong way? Or will I have to rethink my test chambers? Thanks in advance, =)
For your second one, do you want players AND any other physics object EXCEPT cubes? Or just the player and no physics objects at all (the exact opposite of the first)? If you want the opposite of the first, then again, play with the flags and that should be all you need to do, no filter needed.
Edit: Thanks msleeper, and I was trying to get the exact opposite of the first, and since that can be done with flags you just made my life a lot easier =)