Strange map crash
Posted Apr 11, 2014
Hello.. (Brace yourself for a nooby question probably)
I have a rather big map, and whenever I load it, it crashes portal 2 instantaneously. No other maps do this. I've tried compiling with a variety of different options, and it never works. Here is a full compile log:
I have a rather big map, and whenever I load it, it crashes portal 2 instantaneously. No other maps do this. I've tried compiling with a variety of different options, and it never works. Here is a full compile log:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\sp_a1_TLT_intro2.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 128 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\sp_a1_TLT_intro2.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (279896 bytes)
Static prop models/anim_wp/framework/squarebeam_off.mdl outside the map (4960.00, 3392.00, 224.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 794 texinfos to 480
Reduced 101 texdatas to 93 (3236 bytes to 3008)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
nummapplanes: ( 1690 / 65536 )
nummapbrushes: ( 800 / 8192 )
nummapbrushsides: ( 5186 / 65536 )
num_map_overlays: ( 116 / 512 )
nummodels: ( 35 / 1024 )
num_entities: ( 352 / 16384 )
38 seconds elapsed
4 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.prt
366 portalclusters
1196 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 376 visible clusters (0.00%)
Total clusters visible: 61516
Average clusters visible: 168
Building PAS...
Average clusters audible: 200
visdatasize:25291 compressed from 35136
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
2 minutes, 20 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
3446 faces
3889252 square feet [560052352.00 square inches]
1 Displacements
1706 Square Feet [245760.00 Square Inches]
3446 patches before subdivision
184700 patches after subdivision
107 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12578598, max 612
transfer lists: 96.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6173, 6412, 5617)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1050, 1042, 783)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(255, 247, 161)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(75, 70, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 22, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 7, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<5.6921 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 800/8192 9600/98304 ( 9.8%)
brushsides 5180/65536 41440/524288 ( 7.9%)
planes 1690/65536 33800/1310720 ( 2.6%)
vertexes 5727/65536 68724/786432 ( 8.7%)
nodes 1112/65536 35584/2097152 ( 1.7%)
texinfos 480/12288 34560/884736 ( 3.9%)
texdata 93/2048 2976/65536 ( 4.5%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 4917/0 4917/0 ( 0.0%)
faces 3446/65536 192976/3670016 ( 5.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1308/65536 73248/3670016 ( 2.0%)
facebrushes 719/0 1438/0 ( 0.0%)
facebrushlists 3446/0 13784/0 ( 0.0%)
leaves 1148/65536 36736/2097152 ( 1.8%)
leaffaces 4495/65536 8990/131072 ( 6.9%)
leafbrushes 1315/65536 2630/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 21070/512000 84280/2048000 ( 4.1%)
edges 12604/256000 50416/1024000 ( 4.9%)
LDR worldlights 107/8192 10700/819200 ( 1.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 379/32768 3790/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6699/65536 13398/131072 (10.2%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 116/512 40832/180224 (22.7%)
LDR lightdata [variable] 15437164/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 25291/16777216 ( 0.2%)
entdata [variable] 124967/393216 (31.8%)
LDR ambient table 1148/65536 4592/262144 ( 1.8%)
HDR ambient table 1148/65536 4592/262144 ( 1.8%)
LDR leaf ambient 2762/65536 77336/1835008 ( 4.2%)
HDR leaf ambient 1148/65536 32144/1835008 ( 1.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/148076 ( 0.0%)
pakfile [variable] 1121104/0 ( 0.0%)
physics [variable] 279896/4194304 ( 6.7%)
physics terrain [variable] 116/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8951
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
4 minutes, 31 seconds elapsed
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
3446 faces
3889252 square feet [560052352.00 square inches]
1 Displacements
1706 Square Feet [245760.00 Square Inches]
3446 patches before subdivision
184700 patches after subdivision
107 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 12578598, max 612
transfer lists: 96.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(6133, 6371, 5578)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1044, 1036, 778)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(255, 246, 160)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(75, 70, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(24, 22, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 7, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(3, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<6.4733 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 800/8192 9600/98304 ( 9.8%)
brushsides 5180/65536 41440/524288 ( 7.9%)
planes 1690/65536 33800/1310720 ( 2.6%)
vertexes 5727/65536 68724/786432 ( 8.7%)
nodes 1112/65536 35584/2097152 ( 1.7%)
texinfos 480/12288 34560/884736 ( 3.9%)
texdata 93/2048 2976/65536 ( 4.5%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 289/0 5780/0 ( 0.0%)
disp_tris 512/0 1024/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 4917/0 4917/0 ( 0.0%)
faces 3446/65536 192976/3670016 ( 5.3%)
hdr faces 3446/65536 192976/3670016 ( 5.3%)
origfaces 1308/65536 73248/3670016 ( 2.0%)
facebrushes 719/0 1438/0 ( 0.0%)
facebrushlists 3446/0 13784/0 ( 0.0%)
leaves 1148/65536 36736/2097152 ( 1.8%)
leaffaces 4495/65536 8990/131072 ( 6.9%)
leafbrushes 1315/65536 2630/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 21070/512000 84280/2048000 ( 4.1%)
edges 12604/256000 50416/1024000 ( 4.9%)
LDR worldlights 107/8192 10700/819200 ( 1.3%)
HDR worldlights 107/8192 10700/819200 ( 1.3%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 379/32768 3790/327680 ( 1.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 6699/65536 13398/131072 (10.2%)
cubemapsamples 14/1024 224/16384 ( 1.4%)
overlays 116/512 40832/180224 (22.7%)
LDR lightdata [variable] 15437164/0 ( 0.0%)
HDR lightdata [variable] 15437164/0 ( 0.0%)
visdata [variable] 25291/16777216 ( 0.2%)
entdata [variable] 124967/393216 (31.8%)
LDR ambient table 1148/65536 4592/262144 ( 1.8%)
HDR ambient table 1148/65536 4592/262144 ( 1.8%)
LDR leaf ambient 2762/65536 77336/1835008 ( 4.2%)
HDR leaf ambient 2755/65536 77140/1835008 ( 4.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/148076 ( 0.0%)
pakfile [variable] 1121104/0 ( 0.0%)
physics [variable] 279896/4194304 ( 6.7%)
physics terrain [variable] 116/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 8951
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_a1_TLT_intro2.bsp
6 minutes, 0 seconds elapsed
Any help is appreciated.
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Posted Apr 11, 2014
Replied
13 minutes
later
Your compile log is OK. Try verifying the local files for the game and the tools.
Posted Apr 11, 2014
Replied
1 hour
later
I've tried and it still doesn't work.
Posted Apr 11, 2014
Replied
1 hour
later
I had this issue with a few of my giant maps, for me it meant that portal 2 was trying to load too many maps and too much custom content to hadle opening such large maps. So, I removed the official maps from my game and that helped it work again. Luckily I have a computer with base game portal 2 (for the most part) for backup.
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Posted Apr 11, 2014
Replied
30 minutes
later
I doubt that it would be a problem, given that I have only about 3 custom maps on that computer. Now that I think of it, I should say that portal doesn't necessarily crash immediately, but only when loading the map. Every other map works fine.
EDIT: I've deleted an elevator instance from my map to see if that was the problem, and it turns out it was. I was wondering if anyone could decipher what's wrong with it.