This is my first nearly completed map using Hammer. It is the second or possibly third map in a series of indeterminate length that I am kind of working on called "the Road to Android Hell."
The overall plot of the series is that the player, a test participant loose in the facility, stumbles across the android testing grounds, gets misidentified as an android by GLaDOS, and has to undergo a series of increasingly difficult live-fire excersises and other combat simulations, primarily involving turrets.
This particular map is intended to gradually introduce the player to the concept of turrets placed on rotating platforms. These have been tricky to implement in-game because without adequate protection like a cage they are easy to get behind and tip. I chose to use moats and trenches so that the turrets were defended but could still be knocked over by a determined player.
The map is pretty close to finished. I still need to put in proper soundscapes, music, elevators, and level transitions, and polish it up a bit. I would also like to replace the game_text subtitled dialogue with actual sound files, but I am not really a sound guy, so unless the subtitles really don't work for people I'll probably stick with them. I would appreciate any feedback on how they read, and whether they work for you.
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There is also an accessible bts area and a secret bonus for knocking over all 6 test chamber turrets.


