Custom Particles Not Rendering {FIXED}
I am trying to make a custom particle system for Portal 2 by using the Alien Swarm Particle Editor. I have created the particle system and am happy with it, and imported it to Portal 2 (as well as the necessary material files), as well as adding the new system to the particle manifest.
The system shows up in the particle browser in hammer, but when compiling a map (fullbright or not) the system does not show up. I have tried:
Having the system start active
Having the system start inactive and be triggered by a logic_auto or the developer console (ent_fire)
Having no control points
Using an info_target as a control point
I can't seem to figure why this system isn't showing in game. Any ideas?
Thanks a ton,
Tmast98
An example from my own particle manifest:
"file" "!particles/portalgun.pcf"
Also, I think you can test out particles ingame using a console command, but I can't remember it. Try typing "particle" into the console and see what comes up.
I'm using the spawn_continuously spawner. The particles don't even show once and then loop however.