[SP] Deja Vu

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greykarel
225 Posts
Posted May 13, 2013
A laser puzzle for experienced players.
I've taken my first ever made and published map and played around it with some new ideas. So people who has played the original map may have some deja vu.

Credits:
Head Shot for beta-testing
Josepezdj for custom water texture
Brainstone for elevators instances.

Click here to download Deja Vu

Click here to download Deja Vu

&

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RogerL
490 Posts
Posted May 13, 2013
Replied 4 hours later
Well, it took me about an hour to get the second cube. And I think I have a way to get to the exit. It looks pretty good so far. But is the first fizzler only supposed to wipe portals but not fizzle cubes? If so, shouldn't you have used a different texture for that one?
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greykarel
225 Posts
Posted May 14, 2013
Replied 9 hours later
Hm, all the fizzlers should work as usualy. I can't check it atm. If I realy missed it I'll fix it later.
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Shakky
228 Posts
Posted May 14, 2013
Replied 10 hours later
Great map! I don't think I have the intended last move figured out yet but I loved how getting the second cube was done. The angles are really clever and it makes you think.

Here are few mostlikely unintended final moves:
1oItjrheEi8

I'll take another look at this later.

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greykarel
225 Posts
Posted May 14, 2013
Replied 26 minutes later
Well done, Shakky. Thanks for your video. Both ways are unintended indeed. The first one is realy awesome, I don't even know if I will (or can) fix it. The second one will be fixed.

EDIT. Turning upper row of tiles in black in the enter area fixes both the ways. The map is updated.

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josepezdj
2,386 Posts
Posted May 15, 2013
Replied 1 day later
Haha... I got the 2nd cube... finally!! I'm with it, let's see if I can finish it, but let's call it a day for today. Goodnight.

EDIT

### SOLVED! Wow man, what a tough puzzle! A real challenge in such a small area. It's simply brilliant my friend. My deepest congratulations for coming with this idea!

The only part I'm not completely sure is when I leave the 1st cube at the last part so near of the fizzler to later destroy it because that jump from the cube to reach the bridge felt to meany, but the only way I could come up with.... I hope to hear your comments!

Thanks again for creating this! Impressive.

Give the video around 2 hours....

312TUguVe3M

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greykarel
225 Posts
Posted May 20, 2013
Replied 4 days later
Heh, my friend, I'm, fool, have been waiting for your new post yesterday. And havn't seen you'd updated your previous post. Your way for the last move is unintended. It should be more elegant.

EDIT. I've fixed josepezdj's way up. The map is updated.

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HeadShot
174 Posts
Posted May 21, 2013
Replied 1 day later

Here's how I did it during the beta... Great map!! One of the most challenging in a long while

DejaDEMO.dem.zip
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greykarel
225 Posts
Posted May 22, 2013
Replied 15 hours later
Yeah, that's almost intended. The only difference is that you aim the cube beforehand in blind, which is not very reliable. Jose showed the better (intended) way to get to the cube in the bridge area.
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josepezdj
2,386 Posts
Posted May 23, 2013
Replied 20 hours later
Hah, I KNEW IT! I knew that I had to fizzle the 1st cube using that fizzler that Headshot used! But I just didn't figure out to use the laser "in reverse" that way! Damn!

I guess that there is no other way now after the latest update... although to be honest, I really liked that way I did the final step

EDIT

Grey, let me apologize for not insisting a little bit more and manage to complete the latest version. Since I already spent a lot of hours in this complex and awesome challenge solving everything except the very last move, I simply gave up and watched Headshot's soltution ... I feel so sorry if I disappointed you, my friend... it won't happen again

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kavalarika
2 Posts
Posted May 31, 2013
Replied 8 days later
Thank you for this map, it's a rare gem of design
When i picked up the second cube i felt like the king of Portal, and then i think "ok now with 2 cubes it's an easy work"... well... it took me one more hour of hard thinking to solve it!!!
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greykarel
225 Posts
Posted May 31, 2013
Replied 44 minutes later
Hallo, "king of Portal" , wellcome to the community. I'm glad my work brings new ppl here.
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toncica
100 Posts
Posted May 29, 2014
Replied 11 months later
I'm here to join the loser's club (hello jose) and admit defeat. After some hours of headache I watched the demo to end the pain. Congratz for making such a hard puzzle. Maybe there should be a warning how BLOODY hard it is.
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josepezdj
2,386 Posts
Posted May 30, 2014
Replied 13 hours later

toncica wrote:
I'm here to join the loser's club (hello jose) and admit defeat.

Hehe... well, even though I admitted I didn't eventually find the intended solution, I can't consider myself as a loser because I did find one solution :p

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toncica
100 Posts
Posted May 30, 2014
Replied 3 hours later

josepezdj wrote:
I can't consider myself as a loser because I did find one solution :p

Et tu, jose? Fine, so I'm the only member in this lonely club.

Some thoughts on the puzzle from a loser's perspective: It's possible to get trapped on the other side and then you have to kill yourself or you could get stuck between the light bridges and you have to reload the map. I'm sure you are aware of this and allowed those situations to occur to keep the design simple and clean. It's understandable since the chamber is so small, but it hurts the trust towards the puzzle. Maybe this led to me using the help of noclip to get the exact portal placements when I figured out how to get the second cube, which is kind of a defeat in itself. That was the easy part compared to what follows next, pretty bad prospects for an already unsettled player. While watching the solution most steps seemed familiar, I had thought of the approximate path without bringing all of it together. I've dismissed the idea of jumping off the cube because 1.) not sure if that jump would work at all, and 2.) too outlandish, it would feel to me like a break. At the time you can't help but wonder if there is a smoother way. That's why I think the puzzle should come with the advice that the way to the solution can be tough and rough.