[PTI] HypoChromatik

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josepezdj
2,386 Posts
Posted May 31, 2014
This is a map I've made for the 20th bi-weekly competition at the P2LC steam group.

Rules are: make a map entirely white, portalable. Max no. of items 15, max light strips 20.

Enjoy! And please post or record the possible unintended solutions you may find!

Click here to download HypoChromatik

Click here to download HypoChromatik

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josepezdj
2,386 Posts
Posted May 31, 2014
Replied 8 minutes later

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cyhborg
106 Posts
Posted May 31, 2014
Replied 6 hours later
Why is this in the PTI section?
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toncica
100 Posts
Posted May 31, 2014
Replied 46 minutes later
If it was created in PTI and later edited with Hammer then it's in the correct section.

Will you continue to prevent unintended solutions? What RektorRocks did could be easily fixed imo, you left that untouched in the latest update though.

I don't know what to do with the light bridge but I see another way to get to the exit just by momentum.

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greykarel
225 Posts
Posted May 31, 2014
Replied 6 hours later
Nice and easy puzzle (ofc if my solution is any close to intended)

wWASBkOvx90

And I think you remember about that "corner climb" technic that can brake most of "white" maps.

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toncica
100 Posts
Posted May 31, 2014
Replied 42 minutes later

Two momentum based ways:

https://dl.dropboxusercontent.com/u/16159596/hypo1.dem

https://dl.dropboxusercontent.com/u/16159596/hypo2.dem

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HeadShot
174 Posts
Posted Jun 01, 2014
Replied 13 hours later
Got the bridge the same way as grey, but different portals at the end to get the laser.

Cool map, love the white room!

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quaternary
171 Posts
Posted Jun 01, 2014
Replied 3 hours later
Ooh this test is really pretty! I love the irregularity to it. Hope you win the contest

I'm not really understanding the reason behind the little glass panel in the back-left corner - is it just for jumping purposes?

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josepezdj
2,386 Posts
Posted Jun 01, 2014
Replied 2 hours later
Thanks for the videos and demos guys!

I've updated the map to avoid any fling-based shorcut; however, this is getting the look of a more advanced puzzle than I intended...

Grey, totally as intended! Thanks for playing!