Enable Portals on a Moving Portalable Surface?
Is it possible to allow a portal to remain active on a portalable surface, while that surface is moving / rotating? If not, are there any good alternatives to simulate this behavior?
I am envisioning a puzzle involving a portalable angle panel which would follow a circular track along the wall.
Any suggestions / ideas would be much appreciated! If it is not possible / worth it, that would be good to know too =)
Thanks in advance,
Denominator
Interesting fact: the game is programmed to allow moving portals without cheats on if the map name is "sp_a2_bts5".
srs bsnss wrote:
The only downside to that is it might disable achievements for players. Most people have the ones they need, but it still might affect a handful of people. However, it's probably your best bet. There's also a command that disables the display time of the "Server cvar 'sv_cheats' changed to 0/1", though I forget what it is.
hud_saytexttime 0
To reset, use 12 instead of 0
@srs bsnss / @CamBen Thanks for the helpful info! I should probably add a warning in the map description, that the tester should exit the game if the map crashes =)
CamBen wrote:
srs bsnss wrote:The only downside to that is it might disable achievements for players. Most people have the ones they need, but it still might affect a handful of people. However, it's probably your best bet. There's also a command that disables the display time of the "Server cvar 'sv_cheats' changed to 0/1", though I forget what it is.
hud_saytexttime 0
To reset, use 12 instead of 0
Isn't it just hud_saytime?