How do I get the sendificator to work with Bee2?
Posted Jun 03, 2014
Hello there,
I have Bee2.5 alpha installed and I'm trying to create a map using the sendificator.
Connected a pedestal button with 3 seconds timer to the sendificator.
Connected the sendificator to a laser (activated because it's also in the sendificator maps).
I place a cube on the sendificator platform and press the button. The laser turns off fr a short while but nothing else happens.
Next I changed the laser to deactivated at start. Now it turns on at the press of the button but the cube is still on the platform.
How do I get this to work?
I have Bee2.5 alpha installed and I'm trying to create a map using the sendificator.
Connected a pedestal button with 3 seconds timer to the sendificator.
Connected the sendificator to a laser (activated because it's also in the sendificator maps).
I place a cube on the sendificator platform and press the button. The laser turns off fr a short while but nothing else happens.
Next I changed the laser to deactivated at start. Now it turns on at the press of the button but the cube is still on the platform.
How do I get this to work?
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Posted Jun 05, 2014
Replied
1 day
later
I was able to fix it myself. For now it looks like the sendificator works only with one of the "clean" styles. I haven't tried all styles though, just "Original" and "Beemod" so far.
Posted Jun 15, 2014
Replied
10 days
later
The Sendificator requires some special entities to be in the observation room, and I don't know if those got copied over to the other styles.
Posted Jun 16, 2014
Replied
19 hours
later
Apparently not - it works with Clean but not with "Clean (No Voices)". A bummer.
Posted Jun 16, 2014
Replied
4 minutes
later
I'll report that to Ben. I'm guessing a mapper built the observation rooms for the other styles before installing the converted FGEMOD files, which replaced the default instance.
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Posted Jun 16, 2014
Replied
2 hours
later
Interesting