Camera Modification (or a workaround) Needed
At the moment I'm trying to create a camera that can rotate around a cube-shaped map area that the player can navigate. Using point_viewcontrol mounted on a func_tracktrain along a circular path_track, I've managed to do this to get the camera moving, but it brings two problems:
• The player model is invisible
• The player aim is 'fixed' to the camera directional axis, which includes the portal gun aim, making it completely useless. This image describes it.
If possible, I want to find a way to either modify the camera to fix these problems (either through a script or console magic) or a method to bypass it. Using thirdperson overrides the point_viewcontrol and does not fix the aiming issue.
Any suggestions?
With your actual map, I'd suggest using a different wall texture (you're using a weird effectively low-res version, there's others with more detail and slight stains etc.)
And the textures are just thrown in there until I get the mechanics working properly 