Would you guys be okay with a mod that doesn't have lip sync
Since nobody ever helped me on my previous question about using faceposer for portal 2, and source filmmaker is out of the question, I'm seriously considering just having Cave johnson in my Portal 2 Sourcemod non-lipsynced. I can't commit extraction and I can't rebuild scenes.image. i've already verified my cache and installed speech sdk... and everything....
basically would you guys be okay with the one cinematic cutscene in the mod not having lipsyncing?
Two great examples of this are The Citizen and 1187.
Did it involve decompiling the .ANI files somehow? Those seemed to be the problem, but I couldn't find a decompiler that would work on them.
boctroy wrote:
Are you able to use them as the actual charactor, or would they just be models with animations?
wait what do you mean by that? if you're asking if i have cave johnson work as an actual human generic entity, then yes. otherwise i don't know what you mean.
CamBen wrote:
Oh, Felix, if you want, I can convert all the humans from hl2 and upload them here for you, cause I figured out how now.
When you said this, does that mean that you could use these guys from hl2 in the place of chell? For example, in the picture to the left i was able to play as link.
Sorry for the confusion.