I just wanted some more experienced Hammer users to answer my question:
Why does my map work when I launch it with the in-game console (map_), but when I uploaded it to the workshop, it has a very strange issue? It looks like mat_fullbright was enabled, but disabling it does nothing. A lot of brushes have been textured with nodraw, and some brushes were completely gone. I released this map is to my friends only, so if you wish to help me, send me a friend request: http://steamcommunity.com/id/meetdoom
If you help me, you will be credited when I release it.
2nd, much more important problem: When I completed editing the map in Hammer, I tried to compile it, but it leaked. The pointfile went through solid geometry. I then placed a giant box around it and it still did not work. Then I decided, since I know such an issue happens with translucent geometry, to change all of the geometry textured with tools/black_noportal to nodraw and it worked, but since I didn't remove the box, I didn't want it to compile, and of course, when I deleted the box, it leaked. Through solid walls.
Keep in mind that earlier, it compiled without an issue, then I made a few small changes to the logic (meaning I haven't changed any of the world geometry) and now it's leaking.
It makes no sense to me, so please all I ask is for some advice. I will be very thankful.
