materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_instance_io_proxy (336.00 688.00 32.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6728.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6284.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6272.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6200.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6260.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1364229 bytes)
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5172 texinfos to 1718
Reduced 86 texdatas to 81 (2512 bytes to 2340)
Writing C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\rage the anything.bsp
nummapplanes: ( 12802 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1737 / 16384 )
13 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
nummapplanes: ( 12730 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1738 / 16384 )
8 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_instance_io_proxy (336.00 688.00 32.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6728.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6284.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6272.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6200.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6260.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1364229 bytes)
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5172 texinfos to 1718
Reduced 86 texdatas to 81 (2512 bytes to 2340)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
nummapplanes: ( 12802 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1737 / 16384 )
13 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_instance_io_proxy (336.00 688.00 32.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6728.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6284.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6272.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6200.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6260.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (1364229 bytes)
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5172 texinfos to 1718
Reduced 86 texdatas to 81 (2512 bytes to 2340)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
nummapplanes: ( 12802 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1737 / 16384 )
13 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_instance_io_proxy (336.00 688.00 32.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 6656.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0 7168.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7168.0 5632.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6728.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6284.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6272.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6200.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6260.0 6144.0 96.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1242 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (1364229 bytes)
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 5172 texinfos to 1718
Reduced 86 texdatas to 81 (2512 bytes to 2340)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
nummapplanes: ( 12802 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1737 / 16384 )
13 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\SteamApps\common\Portal 2\sdk_content\maps\rage the anything.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Error! To use model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/anim_wp/room_transform/arm_64x64_justtop.mdl"!
nummapplanes: ( 12730 / 65536 )
nummapbrushes: ( 3732 / 8192 )
nummapbrushsides: ( 29212 / 65536 )
num_map_overlays: ( 40 / 512 )
nummodels: ( 297 / 1024 )
num_entities: ( 1737 / 16384 )
8 seconds elapsed
6 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\rage the anything.prt
I can not find this leak anywhere:
0...1...2...3...4...5...6...7...8...9...10* leaked *
Entity func_instance_io_proxy (336.00 688.00 32.00) leaked!
