func_movelinear and prop_dynamics through portals.

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Hen7
91 Posts
Posted Feb 11, 2008
I want the player to receive his portal gun through premade portals but I'm having some problems:


The arm is a prop_dynamic that parent to a func_movelinear that going down, the gun is weapon_portalgun (I can make it prop_dynamic too if it has to done) that parent to the arm.
Is there a way to fix this problem? or maybe some kind of way to cheat it?
Thanks.
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Hyakkidouran
84 Posts
Posted Feb 12, 2008
Replied 8 hours later
You can probably cheat by duplicating all those objects and make them move in opposites directions :

An arm would go down in the first portal, and a second, synchronized to the first, would come out of the second.

If the two arms are perfectly synchronized (when one in X% in, the other is X% out), it should give a perfect illusion that there is only one arm.

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Hen7
91 Posts
Posted Feb 12, 2008
Replied 7 minutes later
Yeah that what I was aiming to do as a last alternative.
Anyone have another ideas?

Btw where can I find the white door skin from portal? the door in the escape levels that you can open with the Use key, same model has the HL2 doors.
The only thing that I can find is the normal HL2 door and none of its skins is the one from portal.

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Duffers
474 Posts
Posted Feb 12, 2008
Replied 15 minutes later

Hen7 wrote:
Yeah that what I was aiming to do as a last alternative.
Anyone have another ideas?

Btw where can I find the white door skin from portal? the door in the escape levels that you can open with the Use key, same model has the HL2 doors.
The only thing that I can find is the normal HL2 door and none of its skins is the one from portal.

here is no specific door prop for portal. Just use a Half-Life one.

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Hyakkidouran
84 Posts
Posted Feb 12, 2008
Replied 18 minutes later
Maybe the "white door" is made with a strategically placed lignt that is parented to the door?
A screenshot of the white door you are talking about would help.
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Hen7
91 Posts
Posted Feb 12, 2008
Replied 56 minutes later
Found it, it was the HL2 door with skin 5 lol.
Speaking of HL2 props, what will happen if I'll lets say use a prop from HL2, like the breakable vent for instance or a texture or a sound and someone who don't own HL2 will play my map?, I mean, there is no separation between the games and I can't know what is what .
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NocturnalGhost
200 Posts
Posted Feb 13, 2008
Replied 1 day later
There's no problem with using HL2 content in Portal. Everyone who owns Portal has the shared Source GCFs where all the assets are located, even if they don't own HL2.

The only people who will have problems are the ones who are using pirated, stripped down versions of the game.

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Hen7
91 Posts
Posted Feb 14, 2008
Replied 10 hours later
Awesome thanks.
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Ricotez
738 Posts
Posted Feb 14, 2008
Replied 10 hours later

NocturnalGhost wrote:

The only people who will have problems are the ones who are using pirated, stripped down versions of the game.

And I don't think anyone minds that.

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rellikpd
1,053 Posts
Posted Feb 14, 2008
Replied 5 hours later
except for "them"
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Hen7
91 Posts
Posted Feb 21, 2008
Replied 6 days later
Sorry for the bump but I have a little question that not worth posting a new topic.
What happened to the env_bubble entity? I can't find it, Is there something that replacing it?
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msleeper
4,095 Posts
Member
Posted Feb 21, 2008
Replied 9 hours later
http://developer.valvesoftware.com/wiki/Env_bubbles

Looks like you forgot the "s", and it says it is a brush-based entity.

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Hen7
91 Posts
Posted Feb 21, 2008
Replied 1 hour later
Oops I thought it was an entity.