[SP] [MAP PACK] The Inquisition - Fixed
Set after the awakening of GLaDOS, you are taken through a testing track involving the Matter Inquisition Field - a yellow fizzler that blocks portal shots, and destroys cubes, but doesn't close portals. The puzzles gradually get more difficult as you make your way through six fun-filled chambers, plus two extra bonus chambers.
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"The Inquisition" is a map pack that I've been working on for about 5-6 months. What started as a small experiment with FourthReaper's Modified Fizzler Fields turned into one of the biggest projects that I've ever done, and consumed a lot of time and effort.
So much time and effort doesn't go without help, and so I'd like to thank a couple of people:
FourthReaper - While not directly involved, FR is the reason this map pack exists, and his Matter Inquisition Field is the entire focus.
Josepezdj - Jose is responsible for the glowing button bases, as well as the rusted signage, both minor details adding up to a big difference.
Lpfreaky90 - LP's contribution was the death fizzler seen in one of the bonus maps, as well as some modelling (keep an eye for a spanner!)
Tile - Tile created broken fan models, which were very valuable in the destroyed sections.
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And of course, I'd like to thank those who playtested for me:
Lpfreaky90
tmast98
Mevious
wildgoosespeeder
yishbarr
And finally, I'd like to thank the Portal 2 community!
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The formalities out of the way, enjoy the maps! 






Couple of minor issues:
Ch2 - I moved the cube over near the fizzlers before going over the fizzler/discriminator walls - couldn't see it from above....had to re-spawn/move it. No, I don't know why I did that....
Ch4 - cube dropper kept getting stuck when fizzled cube off funnel button - no clipped over and pulled it down. F7 didn't help.
Thanks for creating - one of the outstanding packs... will play it again...
[...quark names - neat....] - Bonus maps - thank you....
I really really like the tasteful use of those alternate fizzlers throught - took a bit of time to get used to, but it made them kinda fresh and new - sort of like when you're playing portal for the first time and they start introducing bits incrementally, your brain scrambles to piece together what's possible. I mean there's loads of alternate elements and stuff, but these maps were done really well so it worked well.
Smart puzzles, awesome detailing all the way through, nicely spaced out, well lit, all served up in lovely little chunks with nice pacing. Really, my only issue with the whole thing is that cubes would jam after loading an autosave, but that's not really an issue.
I tried to find alt ninja solutions to each map (4th one was a bit of a stretch, but I found something
). Hope you don't mind - it's only 'cause I really liked the maps 
ebG5kjUVy8k
"Excuse the shoddy editing, but at least it's 720p"
Thanks again 
sicklebrick wrote:
Wow man.. just wow. Each one of those maps is great on its own.I really really like the tasteful use of those alternate fizzlers throught - took a bit of time to get used to, but it made them kinda fresh and new - sort of like when you're playing portal for the first time and they start introducing bits incrementally, your brain scrambles to piece together what's possible. I mean there's loads of alternate elements and stuff, but these maps were done really well so it worked well.
Smart puzzles, awesome detailing all the way through, nicely spaced out, well lit, all served up in lovely little chunks with nice pacing. Really, my only issue with the whole thing is that cubes would jam after loading an autosave, but that's not really an issue.
I tried to find alt ninja solutions to each map (4th one was a bit of a stretch, but I found something
). Hope you don't mind - it's only 'cause I really liked the maps
ebG5kjUVy8k
"Excuse the shoddy editing, but at least it's 720p"Thanks again
Wow man.. just wow. Each one of those runs is great on its own
I can't pick a favorite, though the ones on the bonus map were very impressive! Won't bother fixing any of them, I doubt the average (or the above-average) player will be able to pull them off
And thank you for your kind words! 
Just kidding, you're probably tired of custom fizzlers
One question, how do you make that awesome credits sequence?
I understand that it is probably a point_viewcontrol, but how does the text on the panel change every time?
Test Subject #54067 wrote:
It's funny, the bonus maps were rather easy for me, where as the last chamber (lasers, funnels, fizzlers, and the inquisition field) was extremely hard. I could not solve it in one sitting, but when I did solve it... That was one of the best AHA moments I've ever had playing Portal 2. Great test chamber. Now, make something called "The Excision" about that Liquid Coloring Excision Field in the Other Files SectionJust kidding, you're probably tired of custom fizzlers
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One question, how do you make that awesome credits sequence?
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I understand that it is probably a point_viewcontrol, but how does the text on the panel change every time?
Hey man! Sorry for the late reply. It's actually a fairly simple process - I created a custom animated texture, and used a texture toggle to change the display every time the panels went down.
Any hints for the last bit of that fancy room with the 2 fizzlers & laser? I can get up to the top area no problem, and destroy the box from there (changing the funnel back to orange), but I have no idea what to do from there :/
Part 4 is very hard but quite well-designed. Kudos to you for such an amazing puzzle design.
What's your secret!
Test Subject #54067 wrote:
What's your secret!
Thanks for your feedback! I assume this is more of a rhetorical question but to divulge a bit, I have actually made a few posts about my map making process:
Design inspiration
Puzzle inspiration
Design theory
Mapping method
In general, my goal is a simple map with a challenging puzzle and a rewarding 'AHA' moment.
(Yes, it was more of a rhetorical question, but not too much...)