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Need Voice Actors For A Portal 2 Mod
CamBen wrote:
Yea... Nobody is probably gonna help you out unless you actually showcase what you have gotten done, otherwise we can't see whether it's worth the time.
Your right, Here is a picture of the main menu for the mod. If you want anymore information please tell me.

Ultiman9711 wrote:
A main menu isn't exactly a showcase of your work . . . honestly, if all you have to show for it is a main menu, a lot of people won't want to help.
What do people want to see as well as the main menue?
In-game screenshots, mod description, videos if possible.
If I needed voice actors for my mod (Which may actually be the case in a bit) this is what I would put:
Arachnaphob from the future wrote:
It was a simple mission: Reconnect the communications and bring the abandoned portion of Aperture to life. But, after turns of fate and paranormal events, you are thrown into the dark past of Aperture Science. What was one locked away will now return. This is The Lost Tests, an upcoming portal 2 mod that will be a fusion of puzzle and psychological horror gameplay. Featuring a completely original soundtrack, a tense, dark, story line, and new visual themes, the lost tests will bring a new genre to the portal 2 mod base. Faced with supernatural challenges, you must navigate the crumbling facility with new original characters and gameplay mechanics. But as the light slowly dies, will you survive the past?Hello all, I am Arachnaphob, leader of The Lost Tests, a horror mod for portal 2. We currently are in need of voice actors, so any help is appreciated. We currently need specifically GLaDOS, Cave Johnson, and bob's cousin.
Some screenshots:
http://www.moddb.com/mods/the-lost-test ... h#imagebox
http://www.moddb.com/mods/the-lost-test ... s#imagebox
http://www.moddb.com/mods/the-lost-test ... 1#imagebox
http://www.moddb.com/mods/the-lost-test ... u#imageboxIf you wish to learn more, visit our ModDB page or leave a comment below.
Thank you!
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well 
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!

kyleprotecX wrote:
Here is the main story for my Mod.You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bit
overall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there 
Rlski wrote:
I'm not sure TWP is the good place to find voice actors. You might find a lot of portal fans and some might want to help, but voice acting is a really specific activity. Maybe you should check some voice acting communities on Google and present your project to them
Um...yeah. You have no idea what you are talking about. I can guarantee you no one outside of the Portal community would be even the slightest bit interested in doing voice acting for a Portal 2 mod. Of course, this particular mod presents nothing of interest to anyone WITHIN the community either.
protoborg wrote:
You have no idea what you are talking about
I was talking about this kind of communities that help people find voices for whatever kind of project including sci-fi video games... But, yeah, indeed, you need a solid project to come up with.
iWork925 wrote:
Aperture Tag had some nice voice acting...
portal prelude had amazing voice acting
CamBen wrote:
iWork925 wrote:Aperture Tag had some nice voice acting...
portal prelude had amazing voice acting
Oh yeah forgot about that one. These used professional services, no?
Admittedly, I thought that the voice acting on aperture tag was only bad cause of the "character" they tried to fit it to. It would have been far better as just an unseen voice, like the announcer. That aside, it wasn't up to par with any game that you had to pay for. It it had been a free mod, it wouldn't have been an issue IMO
Lpfreaky90 wrote:
kyleprotecX wrote:Here is the main story for my Mod.
You wake up in a test chamber that is Really Overgrown, And there is a turret that is your friend he tells you that some other turrets killed GLaDOS And are now in charge but they shut themselves down in the process and now they are rebooting you and the other turret find your way to the bad turrets chamber but are forced to do some tests along the way.
There is a fair bit more to the mod as well
Here is a screenshot of one of the offices, THE SCREENSHOT IS OF A MAP THAT IS IN BETA SO ITS NOT THAT GOOD.
Here it is!
Thanks for the help Lpfreaky90 I will get to work on fixing all of those issues
I think this needs quite a lot of work:
- the walls and ceilings should have different textures
- the ceiling texture is misaligned
- the light model is improperly lit
- the light model doesn't seem to be giving light, the skin is the off skin and there's no sprite or anything to indicate it's actually on
- the floor texture is misaligned
- the tile model appears to be clipping into the desk
- there doesn't seem to be a chair or anything near the desk
- the danger keep out sign seems extremely angled, you probably want to reduce the angle a bitoverall I think you need to work a bit more on the quality of your map, and provide a better screenshot before you'll get people on the team with you. I hope my suggestions can help you a bit there