I've tried following this tutorial: https://developer.valvesoftware.com/wik ... aDOS_speak
... but I'm having two problems:
- I can't preview the vcd (I get told "current sound: none. next sound: none", and yet the scene file is set to scenes/npc/glados/sp_a2_dilemma01.vcd)
- The sound never triggers in game.
First I had the generic_actor entity in a separate nodraw rooom but based on this note: "Note: For better performance, instead of creating an empty room (thus increasing file size, compilation size and creating more visleafs), place the entity in an inaccessible place like an observation room", I put it in the same room as the player, but up in an inaccessible corner. Does it HAVE to be in a separate room?
The logic_choreographed_scene is right where the player enters the room.
The "name" property of the generic_actor is @glados, just as instructed.
Question: Am I lacking a separate trigger for the logic_choreographed_scene? Do I need to create one? And as a further question, why do you think I can't preview any of the VCDs?
The VCD that I chose is just for test purposes. Ideally, I'd like to use some Portal 1 files (Glados saying things like, "Where are you going? I don't even think you're going where you think you're going", etc) and I don't really know how to import them, but one problem at a time.
Thanks for any help you can provide.
