Portal 1 Super Gravity Gun?
Making it using console commands for the trace length, launch force, grab length, etc isn't too hard, and i can do a hacky workaround for grabbing ragdolls, but what I really need now is a way to make the viewmodel and effects not show up orange. Is there any possible way I can switch the effects and viewmodel out mid-game and still have them as "viewmodels" or "viewmodel effects"?
EDIT: is there any possible way somebody could decompile and recompile the gravity gun viewmodel with both the default skin and the supercharged one? Whenever I try to recompile it my "prongsblend" animation gets messed up and ruins the whole viewmodel.
Ok while the website was down yesterday I found the decompiled v_physcannon in the source sdk files and recompiled it with the skin. Once I'm on my computer I'll post pics. Now all that needs fixing is the sounds and effects.
EDIT: pics now up.
physcannons.png