The ThinkingWithPortals Map Showcasing Thread

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laakkone
47 Posts
Posted Sep 08, 2014
Replied 6 days later
Corridor lol

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CamBen
973 Posts
Posted Sep 09, 2014
Replied 21 hours later
I recommend disabling shadows on the fuse box model, so the wall behind it isn't completely black.
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GameBurger
93 Posts
Posted Sep 09, 2014
Replied 3 hours later

The level that is to be uploaded, but the publisher tool is being weird.

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Idolon
417 Posts
Posted Sep 10, 2014
Replied 19 hours later
+1 for the env_lightglows. I discovered that technique recently, and I can't get enough of it.
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laakkone
47 Posts
Posted Sep 10, 2014
Replied 4 hours later

CamBen wrote:
I recommend disabling shadows on the fuse box model, so the wall behind it isn't completely black.

They are disabled already. Seems like environment is so dark in overall so wall behind fuse looks so dark from that camera angle. Nice tip tho.

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Lamarr
73 Posts
Posted Sep 12, 2014
Replied 1 day later

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CamBen
973 Posts
Posted Sep 12, 2014
Replied 22 minutes later
How come it says "why" on the wall?
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Lamarr
73 Posts
Posted Sep 12, 2014
Replied 50 minutes later
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l1zardr0ckets
58 Posts
Posted Sep 12, 2014
Replied 43 minutes later
I need to explore this website a little more.
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Idolon
417 Posts
Posted Sep 21, 2014
Replied 8 days later
Doing a map for a 20 brush challenge/contest over on Facepunch:



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josepezdj
2,386 Posts
Posted Sep 21, 2014
Replied 2 hours later
Holy shit Idolon!! I LOVE it, man! I love your vision and how creative you can become with your work, seriously!
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laakkone
47 Posts
Posted Sep 21, 2014
Replied 10 hours later
Trying something out with Portal 1 themed BTS

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GHoST61
27 Posts
Posted Sep 21, 2014
Replied 6 hours later

nothing much yet, just some edited toxic water/moss.

trying some stuff out

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Arachnaphob
412 Posts
Posted Sep 21, 2014
Replied 35 minutes later
Ooooo portal 1 bts. Even though I prefer portal 2, it's always had some strange feel that I can't put my finger on that you're pretty close to.
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CamBen
973 Posts
Posted Sep 21, 2014
Replied 29 minutes later

Arachnaphob wrote:
Ooooo portal 1 bts. Even though I prefer portal 2, it's always had some strange feel that I can't put my finger on that you're pretty close to.

Was it the feeling that you can see traces of human life that somehow vanished without a trace? Because I know portal2 doesn't capture that feeling for me.

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Arachnaphob
412 Posts
Posted Sep 22, 2014
Replied 3 hours later
Possibly. It may also be a very creepy vibe that the whole thing gives off too, which I guess falls under what you're saying.
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CamBen
973 Posts
Posted Sep 28, 2014
Replied 6 days later
Moar pics

Aperture Building front at night: (some of the top parts of it are not visible from this area)

|| PCT_exterior_01.png

PCT_exterior_02.png

||
On the very top of the aperture building much much later in gameplay:

|| PCT_rooftop_01.png

PCT_rooftop_02.png PCT_rooftop_03.png

You cant really tell from the pics but I also have a moving cloud texture for in the sky.||

'

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josepezdj
2,386 Posts
Posted Sep 29, 2014
Replied 1 day later
@Camben: I'm really liking this style, man! Keep on the good job! Really nice industrial look, and I love the foggy and cloudy atmosphere in the second bunch of pictures!
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Dafflewoctor
415 Posts
Posted Sep 29, 2014
Replied 3 hours later
@CamBen: Really looking amazing. I like that style much more than your last iteration. That ground really needs some displacements, but I suspect that that will happen later.
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laakkone
47 Posts
Posted Sep 29, 2014
Replied 32 minutes later
@CamBen: You shoud make those brush based pipe 90 degree turns more smooth. Now it looks like you've just clipped them in 45 degree angle. You can do this with torus brush tool.