
The ThinkingWithPortals Map Showcasing Thread
The level that is to be uploaded, but the publisher tool is being weird.
CamBen wrote:
I recommend disabling shadows on the fuse box model, so the wall behind it isn't completely black.
They are disabled already. Seems like environment is so dark in overall so wall behind fuse looks so dark from that camera angle. Nice tip tho.
I need to explore this website a little more.




nothing much yet, just some edited toxic water/moss.
trying some stuff out
Arachnaphob wrote:
Ooooo portal 1 bts. Even though I prefer portal 2, it's always had some strange feel that I can't put my finger on that you're pretty close to.
Was it the feeling that you can see traces of human life that somehow vanished without a trace? Because I know portal2 doesn't capture that feeling for me.
Aperture Building front at night: (some of the top parts of it are not visible from this area)
|| PCT_exterior_01.png
PCT_exterior_02.png||
On the very top of the aperture building much much later in gameplay:
|| PCT_rooftop_01.png
PCT_rooftop_02.png PCT_rooftop_03.pngYou cant really tell from the pics but I also have a moving cloud texture for in the sky.||
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