Lighting levels
I even looked at the instance and there is a light spot pointing at my level, it does make some lighting, but don't make the entire room full of light. I have made a puzzlemaker test map, and when I export I see some "instances" around my map, called light strips (Forget the original name, sorry if I say wrong..), and I think this make some lights. Is there any page on valve developer wiki saying anything about that? I searched and don't found any. If someone can send me a link, I would appreciate.
Thanks.
That might be the thing you are looking for... or try adjusting the brightness value of the light_spot (it is a four point number, Red/Green/Blue/Brightness).
You can also see if the env_projected_texture (if any) in your observation room is getting triggered to come on or not.
In hammer, press the Build button -> Expert -> and pick "Full compile - HDR and LDR (slow!)" to get Puzzlemaker quality lighting. Or pick a lower quality preset - these will compile much faster but the lighting will look a lot worse.