How can i create something that needs multiple triggers?
My situation is this: two lasers are crossing each other in an X shape, each going into a different catcher. I need the player to place a redirection cube at the centre of the X to UNpowered both of the laser catchers. The result of this is a panel retracting to reveal a new hallway. How can I make this happen?
In a related matter, how can I make it so that when either one or both of the catchers are powered, it goes back to its original position?
- Both unpowered = Panel down- One powered = Panel up- Both powered = Panel up- How can this be made to happen?
I suppose you know how to use the panels so I don't have to tell you how to open and close them, and they are also on the developers wiki I geuss
For a single player map, I wouldn't use a coop_manager Steve :p. I would use exactly the same setup as RageCompeX, logic_braches with a logic_branch_listener, it's really clean and works perrect... I've been always using that way for similar I/O cases. The setup with the math_counter should work though as well.