I wrote a script to replace all the edge-less safety cube models with personality sphere models, as part of a concept me and a few friends are working on. The problem is that the wheatly core's eye is shut. I know the animation I want it set to, but I'm not sure how to set that animation since this is not a prop_dynamic. Does anyone have any ideas for how to do that? I have tried using EntFireByHandle(sphere, "SetAnimation", "core02_idle", 0, null, null) where 'sphere' is the edge-less safety cube in each iteration.
Animated Edgeless safty cubes[Solved]
Posted Oct 22, 2014
Hey guys,
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Posted Oct 22, 2014
Replied
12 minutes
later
I suggest using something like Crowbar to decompile and recompile the model, making "core02_idle" the only animation in the model. (You should also add/change the skins so 0/1 are the same, 2 is blue gelled and 3 is orange gelled. Look at the cube/sphere textures, this is just a special VMT file to overlay paint on the regular texture. You might want to make the eye not be gelled, to be consistant with laser cubes.)
Posted Oct 22, 2014
Replied
18 minutes
later
Thanks. I'm a bit familiar with crowbar. I've already decompiled and recompiled a few models for this project. I haven't messed with decompiled model animations yet, so I didn't think of that as an option for this problem.
Posted Oct 22, 2014
Replied
19 minutes
later
Just delete all the sequence commands in the qc except for the one you want.
Posted Oct 23, 2014
Replied
23 hours
later
I gave it a few tries, and was able to get the animation set to the default animation, but the textures aren't being recognized by the model. I've tried letting it keep the same textures, and I've also tried setting the textures to another folder so I can edit them later if I want to, but nothing is working. I can't tell if the animation is working as a prop_weighted_cube because its too difficult to see without any textures, so I don't know if this is going to work yet.
Posted Oct 23, 2014
Replied
13 minutes
later
Goldenknighttim wrote:
I gave it a few tries, and was able to get the animation set to the default animation, but the textures aren't being recognized by the model. I've tried letting it keep the same textures, and I've also tried setting the textures to another folder so I can edit them later if I want to, but nothing is working. I can't tell if the animation is working as a prop_weighted_cube because its too difficult to see without any textures, so I don't know if this is going to work yet.
Never mind, Got the textures working. The decompiled qc was pointing to 4 of the 5 textures. I added the fifth, and it worked. I guess its a bit buggy.
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Posted Oct 23, 2014
Replied
6 minutes
later
So I got it working. The core doesn't animate at all, but the eye is open, and that's all I really care about. Thanks for the help
Edit: I think what fixed it is actually that I gave it a directory to look for textures.