However, I have had difficulty finding good information on custom water textures, and just opening them up with GTFScape gives me something that's a bit over my head. Could anyone here either provide, or preferably help walk me through the creation of, a water texture that fulfills the following:
1) CLEAR water with no vision obscuring
2) NO flow
3) Surface texture is irrelevant, since the player will be underwater at all points in the level and will never see it
This seems like it should be a fairly basic dev texture (I really just want the swim controls, but because I can't get at the source code in Portal 2 I can't just hack it into the player controller), but I've just been hitting a wall trying to figure this out. Any assistance that you guys could provide would be GREATLY appreciated. Thank you!

. I couldn't make any progress on avoiding the water splashing sound and the wave that helps you to jump out, but I think that you can't avoid that, since you are using the water shader, the engine must render that brush as water and treat it like so, including all its physics 