I'm currently having a problem with custom music: it doesn't continue after loading a quicksave.
The files are Wav: 16 bit 44100Hz, kbps, stereo files.
A logic_auto starts an ambient_generic onmapspawn, that loads the following soundscript:
"music.sp_a3_concepts"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"volume" "0.9"
"wave" "*music/sp_a3_concepts.wav"
"soundentry_version" "2"
"operator stacks"
{
"update_stack"
{
"import_stack" "update_music_stereo"
"import_stack" "p2_update_music_play_tbeam"
"play_entry"
{
"entry_name" "music.sp_a4_tb_catch_tbin"
}
"stop_entry"
{
"match_entry" "music.sp_a4_tb_catch_tbin"
}
}
}
}
after messing with all possible flags on loops and stuff, I added in a cue point start and a cue point end to the wav-file. And that at least lets the tbeam stack work. But I still can't get the music to continue on a quickload 
