Solution/Workaround: trigger in instance could not detect projected_wall_entity, but creating the instance without the trigger, then creating a prefab that contains the trigger plus the instance works.
Has anyone come across situations where their triggers work directly in a map, but don't work when they're used as an instance?
I'm trying to create a light bridge catcher that can detect when a bridge enters it, and trigger outputs.
I've essentially got it all complete and working -- except when I try to put it in an instance and then insert the instance to a map, it's stops triggering.
I've set up a trigger_multiple with flags set to everything, then applied a filter that looks for projected_wall_entity. This works perfectly when it's directly inside a map. But I want this to be a repeatable element, so I want it in an instance.
Any ideas on why the trigger wouldn't work in this situation? I add the instance into the map, and nothing happens. I can then literally copy+paste from the instance directly into the map, recompile, and everything works just fine.
